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Year one! There's magma being poured into the trenches below; once th…
…e channels are dug, SEAL OFF THE CHANNEL ACCESS FOREVER. The lever near the hatch cover is to be pulled as soon as the trenches are filled - since the magma is never used up, pull it ONLY WHEN EVERYTHING IS 7/7 AND THE HATCH IS COVERED IN 7/7 WATER, FOR THE LOVE OF FPS. Seal off the belowground grazing areas and expand them. No one comes in or out except through the front entrance. The front entrance has some holes - seal those, too.
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graphics_example | ||
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[OBJECT:GRAPHICS] | ||
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[TILE_PAGE:DWARVES] | ||
[FILE:example/dwarves.bmp] | ||
[TILE_DIM:16:16] | ||
[PAGE_DIM:3:1] | ||
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[CREATURE_GRAPHICS:DWARF] | ||
[DEFAULT:DWARVES:0:0:ADD_COLOR] | ||
[MINER:DWARVES:1:0:AS_IS:DEFAULT] | ||
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Custom position example: | ||
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[MANAGER:DWARVES:2:0:AS_IS:DEFAULT] | ||
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For the general texture options options, the format is | ||
"texture type:creature token:x location on tile page:y location on tile page:whether to color it (ADD_COLOR or AS_IS)" | ||
Type of textures: | ||
DEFAULT | ||
ADVENTURER | ||
GUARD | ||
ROYALGUARD | ||
ANIMATED | ||
GHOST | ||
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For the profession specific options, the format is | ||
"profession token:creature token:x location on tile page:y location on tile page:whether to color it:texture type" | ||
Profession tokens: | ||
MINER | ||
WOODWORKER | ||
CARPENTER | ||
BOWYER | ||
WOODCUTTER | ||
STONEWORKER | ||
ENGRAVER | ||
MASON | ||
RANGER | ||
ANIMAL_CARETAKER | ||
ANIMAL_TRAINER | ||
HUNTER | ||
TRAPPER | ||
ANIMAL_DISSECTOR | ||
METALSMITH | ||
FURNACE_OPERATOR | ||
WEAPONSMITH | ||
ARMORER | ||
BLACKSMITH | ||
METALCRAFTER | ||
JEWELER | ||
GEM_CUTTER | ||
GEM_SETTER | ||
CRAFTSMAN | ||
WOODCRAFTER | ||
STONECRAFTER | ||
LEATHERWORKER | ||
BONE_CARVER | ||
WEAVER | ||
CLOTHIER | ||
GLASSMAKER | ||
STRAND_EXTRACTOR | ||
FISHERY_WORKER | ||
FISHERMAN | ||
FISH_DISSECTOR | ||
FISH_CLEANER | ||
FARMER | ||
CHEESE_MAKER | ||
MILKER | ||
COOK | ||
THRESHER | ||
MILLER | ||
BUTCHER | ||
TANNER | ||
DYER | ||
PLANTER | ||
HERBALIST | ||
BREWER | ||
SOAP_MAKER | ||
POTASH_MAKER | ||
LYE_MAKER | ||
WOOD_BURNER | ||
ENGINEER | ||
MECHANIC | ||
SIEGE_ENGINEER | ||
SIEGE_OPERATOR | ||
PUMP_OPERATOR | ||
CLERK | ||
ARCHITECT | ||
ADMINISTRATOR | ||
TRADER | ||
ALCHEMIST | ||
MERCHANT | ||
CHAMPION | ||
HAMMERMAN | ||
MASTER_HAMMERMAN | ||
SPEARMAN | ||
MASTER_SPEARMAN | ||
CROSSBOWMAN | ||
MASTER_CROSSBOWMAN | ||
WRESTLER | ||
MASTER_WRESTLER | ||
AXEMAN | ||
MASTER_AXEMAN | ||
SWORDSMAN | ||
MASTER_SWORDSMAN | ||
MACEMAN | ||
MASTER_MACEMAN | ||
PIKEMAN | ||
MASTER_PIKEMAN | ||
BOWMAN | ||
MASTER_BOWMAN | ||
BLOWGUNMAN | ||
MASTER_BLOWGUNMAN | ||
RECRUIT | ||
TRAINED_HUNTER | ||
TRAINED_WAR | ||
MASTER_THIEF | ||
THIEF | ||
STANDARD | ||
CHILD | ||
BABY | ||
DRUNK | ||
LASHER | ||
MASTER_LASHER | ||
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You can also use the entity/site link tokens in place of the profession tokens: | ||
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<position token from entity raws, for example, MONARCH> | ||
FORCED_ADMINISTRATOR | ||
HIGH_PRIEST | ||
PRIEST | ||
SHOPKEEPER | ||
SLAVE | ||
PRISONER | ||
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In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly. The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile. |
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interaction_disturbance | ||
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[OBJECT:INTERACTION] | ||
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[INTERACTION:EXAMPLE DISTURBANCE EFFECT] | ||
[I_SOURCE:DISTURBANCE] | ||
[I_TARGET:A:CORPSE] | ||
[IT_LOCATION:CONTEXT_ITEM] | ||
[IT_FORBIDDEN:NOT_LIVING] | ||
[IT_REQUIRES:CAN_SPEAK] | ||
[IT_REQUIRES:FIT_FOR_RESURRECTION] | ||
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] | ||
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] | ||
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] | ||
[I_EFFECT:RESURRECT] | ||
[IE_TARGET:A] | ||
[IE_IMMEDIATE] | ||
[IE_ARENA_NAME:Disturbed dead] | ||
[SYNDROME] | ||
[SYN_CLASS:DISTURBANCE_CURSE] | ||
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0] | ||
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0] | ||
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | ||
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] | ||
[CE_CAN_DO_INTERACTION:START:0] | ||
[CDI:ADV_NAME:Curse] | ||
[CDI:INTERACTION:EXAMPLE CURSE] | ||
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] | ||
[CDI:TARGET_RANGE:A:25] | ||
[CDI:USAGE_HINT:MAJOR_CURSE] | ||
[CDI:VERBAL] | ||
[CDI:VERBAL_SPEECH:curse.txt] | ||
[CDI:MAX_TARGET_NUMBER:A:1] | ||
[CDI:TARGET_VERB:feel horrible:looks horrible] | ||
[CDI:WAIT_PERIOD:20] | ||
[CE_CAN_DO_INTERACTION:START:0] | ||
[CDI:ADV_NAME:Animate corpse] | ||
[CDI:INTERACTION:EXAMPLE D RAISE] | ||
[CDI:TARGET:A:LINE_OF_SIGHT] | ||
[CDI:TARGET_RANGE:A:25] | ||
[CDI:VERB:gesture:gestures:NA] | ||
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] | ||
[CDI:WAIT_PERIOD:10] | ||
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[INTERACTION:EXAMPLE CURSE] | ||
[I_TARGET:A:CREATURE] | ||
[IT_LOCATION:CONTEXT_CREATURE] | ||
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] | ||
[IT_MANUAL_INPUT:victim] | ||
[I_EFFECT:ADD_SYNDROME] | ||
[IE_TARGET:A] | ||
[IE_IMMEDIATE] | ||
[IE_ARENA_NAME:Cursed] | ||
[SYNDROME] | ||
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0] | ||
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[INTERACTION:EXAMPLE D RAISE] | ||
[I_TARGET:A:CORPSE] | ||
[IT_LOCATION:CONTEXT_ITEM] | ||
[IT_AFFECTED_CLASS:GENERAL_POISON] | ||
[IT_REQUIRES:FIT_FOR_ANIMATION] | ||
[IT_FORBIDDEN:NOT_LIVING] | ||
[IT_MANUAL_INPUT:corpses] | ||
[I_EFFECT:ANIMATE] | ||
[IE_TARGET:A] | ||
[IE_IMMEDIATE] | ||
[IE_ARENA_NAME:Animated corpse] | ||
[SYNDROME] | ||
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] | ||
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | ||
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0] | ||
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] | ||
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interaction_region | ||
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[OBJECT:INTERACTION] | ||
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This evil region will have an undead animation effect as well as material clouds and material rain. | ||
The materials would need to be supplied as an inorganic object entry elsewhere (or as a creature material etc.). | ||
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[INTERACTION:EXAMPLE DEAD ANIMATION IN EVIL REGIONS WITH MATERIAL CLOUDS AND RAIN] | ||
[I_SOURCE:REGION] | ||
[IS_REGION:EVIL_ONLY] | ||
[IS_REGION:SAVAGE_ALLOWED] | ||
[IS_REGION:ANY_TERRAIN] | ||
[IS_FREQUENCY:100] | ||
[I_TARGET:A:CORPSE] | ||
[IT_LOCATION:CONTEXT_REGION] | ||
[IT_AFFECTED_CLASS:GENERAL_POISON] | ||
[IT_REQUIRES:FIT_FOR_ANIMATION] | ||
[IT_FORBIDDEN:NOT_LIVING] | ||
[I_EFFECT:ANIMATE] | ||
[IE_TARGET:A] | ||
[IE_INTERMITTENT:WEEKLY] | ||
[SYNDROME] | ||
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] | ||
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | ||
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0] | ||
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] | ||
[I_TARGET:B:MATERIAL] | ||
[IT_MATERIAL:MATERIAL:INORGANIC:YOUR_MAT_HERE:WEATHER_CREEPING_GAS] | ||
[I_EFFECT:MATERIAL_EMISSION] | ||
[IE_TARGET:B] | ||
[IE_INTERMITTENT:WEEKLY] | ||
[I_TARGET:C:MATERIAL] | ||
[IT_MATERIAL:MATERIAL:INORGANIC:YOUR_MAT_HERE_TOO:WEATHER_FALLING_MATERIAL] | ||
[I_EFFECT:MATERIAL_EMISSION] | ||
[IE_TARGET:C] | ||
[IE_INTERMITTENT:WEEKLY] |
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interaction_secret | ||
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[OBJECT:INTERACTION] | ||
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[INTERACTION:EXAMPLE SECRET] | ||
[I_SOURCE:SECRET] | ||
[IS_NAME:the secrets of life and death] | ||
[IS_SPHERE:DEATH] | ||
[IS_SECRET_GOAL:IMMORTALITY] | ||
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] | ||
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] | ||
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE] | ||
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] | ||
[I_TARGET:A:CREATURE] | ||
[IT_LOCATION:CONTEXT_CREATURE] | ||
[IT_REQUIRES:MORTAL] | ||
[IT_REQUIRES:CAN_LEARN] | ||
[IT_REQUIRES:CAN_SPEAK] | ||
[I_EFFECT:ADD_SYNDROME] | ||
[IE_TARGET:A] | ||
[IE_IMMEDIATE] | ||
[IE_ARENA_NAME:Necromancer] | ||
[SYNDROME] | ||
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0] | ||
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0] | ||
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] | ||
[CE_CAN_DO_INTERACTION:START:0] | ||
[CDI:ADV_NAME:Animate corpse] | ||
[CDI:INTERACTION:EXAMPLE RAISE] | ||
[CDI:TARGET:A:LINE_OF_SIGHT] | ||
[CDI:TARGET_RANGE:A:10] | ||
[CDI:VERB:gesture:gestures:NA] | ||
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] | ||
[CDI:WAIT_PERIOD:10] | ||
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[INTERACTION:EXAMPLE RAISE] | ||
[I_TARGET:A:CORPSE] | ||
[IT_LOCATION:CONTEXT_ITEM] | ||
[IT_AFFECTED_CLASS:GENERAL_POISON] | ||
[IT_REQUIRES:FIT_FOR_ANIMATION] | ||
[IT_FORBIDDEN:NOT_LIVING] | ||
[IT_MANUAL_INPUT:corpses] | ||
[I_EFFECT:ANIMATE] | ||
[IE_TARGET:A] | ||
[IE_IMMEDIATE] | ||
[IE_ARENA_NAME:Animated corpse] | ||
[SYNDROME] | ||
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] | ||
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | ||
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0] | ||
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] |
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raw/interaction examples/interaction_underground_special.txt
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interaction_underground_special.txt | ||
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[OBJECT:INTERACTION] | ||
[I_SOURCE:UNDERGROUND_SPECIAL] The special zombies underground | ||
[I_TARGET:A:CORPSE] | ||
[IT_LOCATION:CONTEXT_REGION] | ||
[IT_AFFECTED_CLASS:GENERAL_POISON] | ||
[IT_REQUIRES:FIT_FOR_ANIMATION] | ||
[IT_FORBIDDEN:NOT_LIVING] | ||
[I_EFFECT:ANIMATE] | ||
[IE_TARGET:A] | ||
[SYNDROME] | ||
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] | ||
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | ||
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] |
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interaction_vampire | ||
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[OBJECT:INTERACTION] | ||
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Note: This is a vampirism curse from profaning a temple. The werebeast example can show you how to make it contagious through an attack. | ||
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[INTERACTION:VAMPIRE_CURSE] | ||
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[I_SOURCE:DEITY] | ||
[IS_USAGE_HINT:MAJOR_CURSE] | ||
[IS_HIST_STRING_1: cursed ] | ||
[IS_HIST_STRING_2: to prowl the night in search of blood] | ||
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[I_SOURCE:INGESTION] | ||
[IS_HIST_STRING_1: consumed the tainted blood of ] | ||
[IS_HIST_STRING_2: and was cursed] | ||
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[I_TARGET:A:CREATURE] | ||
[IT_LOCATION:CONTEXT_CREATURE] | ||
[IT_REQUIRES:CAN_LEARN] | ||
[IT_REQUIRES:HAS_BLOOD] | ||
[IT_FORBIDDEN:NOT_LIVING] | ||
[IT_FORBIDDEN:SUPERNATURAL] | ||
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] | ||
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] | ||
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] | ||
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[I_EFFECT:ADD_SYNDROME] | ||
[IE_TARGET:A] | ||
[IE_IMMEDIATE] | ||
[IE_ARENA_NAME:Vampire] | ||
[SYNDROME] | ||
[SYN_CLASS:VAMPCURSE] | ||
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] | ||
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0] | ||
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2] | ||
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0] | ||
[CE:INTERACTION:VAMPIRE_CURSE] | ||
[CE:SYNDROME_TAG:SYN_INGESTED] | ||
[CE:SYNDROME_TAG:SYN_INJECTED] | ||
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN] | ||
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN] | ||
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150] | ||
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] |
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