WAKE is an NSF Funded (DRL #1907384) science practices and life science content learning game produced by Field Day @ University of Wisconsin - Madison, Harvard University and University of Pennslvania.
Job Pricing / Sequence Explorer
Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.
- event_timestamp
- user_id (We need to manually set this if we have it)
- device.category
- device.mobile_brand_name (i.e Apple)
- device.mobile_model_name (i.e Safari)
- device.operating_system
- device.language
- geo.country
- geo.region (i.e Wisconsin)
- geo.city (i.e Madison)
- ga_session_id
Firebase automatically logs the following meaningful events, documented here.
- first_visit
- page_view
- session_start
- user_engagement
- Initial version (3/14/22)
- Update experimentation events (3/22/22)
- Add event sequence index (5/17/22)
- Add event select_language, modify event sync_achieved to include % accuracy (11/13/2023)
- Progression
- Player Actions
- Game Feedback
- Portable Device Interactions
- Modeling
- Shop
- Experimentation
- Argumentation
Player accepts a job with a given id.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the accepted job |
Player switches jobs by starting a different one.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the new job |
prev_job_name | String name of the previous job |
A fact is added to the player's bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
fact_id | Unique ID for the given fact |
fact_entity | Unique ID for the fact's owning entity |
fact_type | String name of the fact type |
fact_stressed | Boolean indicating if the fact represents a behavior that only executes when its owning organism is stressed |
fact_rate | Boolean indicating if the fact represents a behavior that has a rate attached |
has_rate | Boolean indicating if the player has the rate for the given fact |
A fact is upgraded in the player's bestiary to add a rate.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
fact_id | Unique ID for the given fact |
fact_entity | Unique ID for the fact's owning entity |
fact_type | String name of the fact type |
fact_stressed | Boolean indicating if the fact represents a behavior that only executes when its owning organism is stressed |
fact_rate | Boolean indicating if the fact represents a behavior that has a rate attached |
has_rate | Boolean indicating if the player has the rate for the given fact |
An entity is added to the player's bestiary (ex. scanning a critter in a dive site).
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
entity_id | Unique ID for the given entity |
Player completes a given job.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the completed job |
Player completes a task for a given job.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the new job |
task_id | ID of the completed task |
Player selects a language with a given id.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
language | String name of the selected language ("ENGLISH" or "SPANISH") |
Player loads into a new scene (ex. "Ship").
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
scene_name | Name of the loaded scene |
Player enters a new room on the ship.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
room_name | Name of the room being entered |
Player enters a given dive site.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
site_id | ID of the dive site |
Player clicks the hint button.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
node_id | Scripting ID for the hint response |
Player triggers conversation with the guide (V1ctor).
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
node_id | Scripting ID for guide's response |
Player triggers a given script node through dialogue or interactions.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
node_id | ID of a given script node |
Player sees a line of dialog.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
node_id | ID of a given script node |
text_string | String displayed to the player |
- open_bestiary
- bestiary_open_species_tab
- bestiary_open_environments_tab
- bestiary_open_models_tab
- bestiary_select_species
- bestiary_select_environment
- bestiary_select_model
- close_bestiary
- open_status
- status_open_job_tab
- status_open_item_tab
- status_open_tech_tab
- close_status
Player opens the bestiary, which defaults to the species tab.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the species tab in the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the environments tab in the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the models tab in the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player selects a species from the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
species_id | ID of the selected species |
Player selects an environment from the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
environment_id | ID of the selected environment |
Player selects a model from the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
model_id | ID of the selected model |
Player closes the bestiary.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the portable status app, which defaults to the job tab.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the job tab in the portable status app.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the item tab in the portable status app.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player opens the tech tab in the portable status app.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player closes the portable status app.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
- begin_model
- model_phase_changed
- model_ecosystem_selected
- model_concept_started
- model_concept_updated
- model_concept_exported
- begin_simulation
- model_sync_error
- simulation_sync_achieved
- model_predict_completed
- model_intervene_update
- model_intervene_error
- model_intervene_completed
- end_model
Player enters the modeling room.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player selects a given modeling phase.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
phase | The selected modeling phase |
phase |
---|
Ecosystem |
Concept |
Sync |
Predict |
Intervene |
Player selects an ecosystem for constructing the model.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player starts the conceptual modeling phase.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player imports new facts / behaviors into the conceptual model.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
status | Updated status of the concept model |
status |
---|
MissingData |
PendingImport |
ExportReady |
UpToDate |
Player saves the conceptual model to AQOS.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player enters the sync phase of modeling.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player attempts to sync the model but fails.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
sync | Sync % achieved with the current model |
Player successfully syncs the model.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
sync | Sync % achieved with the current model |
Player completes the prediction model.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player introduces a new organism or updates an existing organism's population count in the intervention model.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
organism | The organism having its population modified by the player |
difference_value | The population change for the selected organism |
Player’s intervention model is unsuccessful.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player successfully completes the intervention model.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
ecosystem | Ecosystem selected for modeling |
Player exits the modeling room.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
phase | The selected modeling phase upon leaving |
ecosystem | The selected ecosystem upon leaving |
Player purchases an upgrade from the shop.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
item_id | ID of the purchased item |
item_name | String name of the purchased item |
cost | Cost of the purchased item |
Player attempts to purchase an item but doesn't have enough currency.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
item_id | ID of the item |
item_name | String name of the item |
cost | Cost of the item |
Player talks to the shopkeeper.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
tank_type |
---|
Observation |
Stress |
Measurement |
Player selects an environment for running the experiment.
| Parameter | Description | | --- | --- |. | event_sequence_index | Sequence index of the current event | | user_code | The player's unique save code | | app_version | Current game build version | | app_flavor | Git branch origin for current build | | log_version | Current logging version | | job_name | String name of the current job | | tank_type | Selected tank type for the experiment | | environment | Name of the added environment |
Player deselects an environment.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
tank_type | Selected tank type for the experiment |
environment | Name of the removed environment |
Player adds a critter to the tank.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
tank_type | Selected tank type for the experiment |
environment | Selected environment for the experiment |
critter | Name of the critter added to the tank |
Player removes a critter from the tank.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
tank_type | Selected tank type for the experiment |
environment | Selected environment for the experiment |
critter | Name of the critter removed from the tank |
Player starts an experiment with a given tank type.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
tank_type | Selected tank type for the experiment |
environment | Selected environment for the experiment |
critters | Comma separated list of all critters added to the tank |
stabilizer_enabled | Bit value for stabilizer enabled in measurement tank (0 = false, 1 = true, default to 1) |
stabilizer_enabled | Bit value for auto feeder enabled in measurement tank (0 = false, 1 = true, default to 0) |
Player ends the current experiment.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
tank_type | Selected tank type for the experiment |
environment | Selected environment for the experiment |
critters | Comma separated list of all critters added to the tank |
stabilizer_enabled | Bit value for stabilizer enabled in measurement tank (0 = false, 1 = true, default to 1) |
stabilizer_enabled | Bit value for auto feeder enabled in measurement tank (0 = false, 1 = true, default to 0) |
Player begins argumentation for a job.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player submits a fact to argumentation.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
fact_id | ID of the submitted fact |
Submitted fact is incorrect / rejected by the argumentation script.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
fact_id | ID of the rejected fact |
Player clicks "Let me get back to you" during argumentation.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Player completes argumentation for a job.
Parameter | Description |
---|---|
event_sequence_index | Sequence index of the current event |
user_code | The player's unique save code |
app_version | Current game build version |
app_flavor | Git branch origin for current build |
log_version | Current logging version |
job_name | String name of the current job |
Parameter | Type | Description |
---|---|---|
jobs |
JobData[] |
List of all jobs. |
Parameter | Type | Description |
---|---|---|
id |
String |
Identifier for job. |
date.added |
Int64 |
UTC timestamp for when job was added |
date.deprecated |
Int64 |
UTC timestamp for when job was no longer in game. This field is excluded if the job is still in the game. |
tasks |
TaskData[] |
List of tasks for the job. |
Parameter | Type | Description |
---|---|---|
id |
String |
Identifier for the task. |
date.added |
Int64 |
UTC timestamp for when the task was added |
date.deprecated |
Int64 |
UTC timestamp for when the task was no longer in game. This field is excluded if the task is still part of the job. |
{
"jobs": [
{
"id": "arctic-missing-whale",
"date": {
"added": 1.32914936623526E+17
},
"tasks": [
{
"id": "findWhale",
"date": {
"added": 1.32914936623526E+17
}
},
{
"id": "reportBack",
"date": {
"added": 1.32914936623526E+17
}
}
]
},
{
"id": "arctic-time-of-death",
"date": {
"added": 1.32914936623526E+17
},
"tasks": [
{
"id": "getPopulations",
"date": {
"added": 1.32914936623526E+17
}
},
{
"id": "reportBack",
"date": {
"added": 1.32914936623526E+17
}
}
]
}
]
}