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SDL: simple non functional buttons with icons
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#include <array> | ||
#include <stdint.h> | ||
|
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#define FOLDER_FRAME_WIDTH 32 | ||
#define FOLDER_FRAME_HEIGHT 32 | ||
|
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static const std::array<uint8_t, 1024> folder_icon = { | ||
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}; |
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#include <array> | ||
#include <stdint.h> | ||
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#define MUTE_FRAME_WIDTH 32 | ||
#define MUTE_FRAME_HEIGHT 32 | ||
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static const std::array<uint8_t, 1024> mute_icon = { | ||
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}; |
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#include <array> | ||
#include <stdint.h> | ||
|
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#define PLAY_FRAME_WIDTH 32 | ||
#define PLAY_FRAME_HEIGHT 32 | ||
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static const std::array<uint8_t, 1024> play_icon = { | ||
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}; |
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#include <array> | ||
#include <stdint.h> | ||
|
||
#define SETTINGS_FRAME_WIDTH 32 | ||
#define SETTINGS_FRAME_HEIGHT 32 | ||
|
||
static const std::array<uint8_t, 1024> setting_icon = { | ||
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}; |
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#include <array> | ||
#include <stdint.h> | ||
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#define SPEAKER_FRAME_WIDTH 32 | ||
#define SPEAKER_FRAME_HEIGHT 32 | ||
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static const std::array<uint8_t, 1024> speaker_icon = { | ||
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}; |
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