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small changes
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freem committed May 29, 2017
1 parent 8e958c1 commit 6fa8de8
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Showing 2 changed files with 21 additions and 5 deletions.
16 changes: 16 additions & 0 deletions doc/functions/fix.txt
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,22 @@ storing a bunch of the same value in a row, even when Neo P ROMs can be so huge.
Thinking about this... Do I want to leverage the 68K's ability to read longwords
at the cost of data possibly ballooning in size?

Should the data length and flags even be larger than a byte?

* Data Length and Config (word)
00000000 00000000
|||||||| |______|
|||||||| |
|||||||| |_________ Data length (byte)
||||||||_______________ ???
|||||||________________ ???
||||||_________________ ???
|||||__________________ ???
||||___________________ ???
|||____________________ ???
||_____________________ ???
|______________________ ???

* Data Length and Config (long)
00000000 00000000 00000000 00000000
|||||||| |______| |_______________|
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10 changes: 5 additions & 5 deletions doc/functions/sprites.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,11 @@ FEDCBA98 76543210
pppppppp TTTTAAVH

t = Tile number LSB
p = palette
p = Palette
T = Tile number MSB
A = auto-anim bits (2=2-bit, 3=3-bit)
V = vertical flip
H = horizontal flip
A = Auto-animation bits (2=2-bit, 3=3-bit)
V = Vertical flip
H = Horizontal flip

--------------------------------------------------------------------------------

Expand All @@ -48,7 +48,7 @@ V = vertical scale
{SCB3}
SCB3 holds the vertical positions, sticky/chain bit, and sprite tile size.
Y Position 000000000
Sticky Bit one bit
Sticky/Chain Bit one bit
Sprite Size 000000

(actual format)
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