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ZO add 4p disc effects with simple conditional system #2657
ZO add 4p disc effects with simple conditional system #2657
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semi-unrelated to PR:
changing conditionals causes the displayed stat to change on generated builds, but does not change the calculated value.
should we consider just grabbing the final result from the calculation instead of cache?
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the calculated value dictate the order of the build, but you raise a good point. probably something to address for the future for sure.