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Refactor: update engine and canvas doc #2529

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merged 2 commits into from
Jan 24, 2025
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@eyworldwide eyworldwide commented Jan 24, 2025

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • Documentation

    • Updated documentation for canvas and engine in both English and Chinese versions
    • Improved clarity and readability of explanations
    • Simplified introductory descriptions
    • Refined code examples and configuration details
  • Technical Updates

    • Enhanced WebGLEngine.create() method with additional configuration options
    • Added support for colorSpace, gltf, and ktx2Loader parameters

@eyworldwide eyworldwide added this to the 1.4 milestone Jan 24, 2025
@eyworldwide eyworldwide added the documentation Improvements or additions to documentation label Jan 24, 2025
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coderabbitai bot commented Jan 24, 2025

Walkthrough

This pull request focuses on improving the documentation for the canvas and engine components in both English and Chinese documentation files. The changes primarily involve rephrasing for clarity, removing brand-specific references, and updating code examples with new configuration options. The modifications aim to enhance readability and provide more precise explanations of functionality without altering the core technical details.

Changes

File Change Summary
docs/en/core/canvas.md Simplified introduction, removed image references, clarified canvas creation and resizing explanations
docs/en/core/engine.md Streamlined engine description, updated initialization example with new configuration options, clarified property explanations
docs/zh/core/canvas.md Reorganized text, removed brand references, improved explanation clarity
docs/zh/core/engine.md Rephrased introduction, expanded configuration options, reformatted configuration explanation

Sequence Diagram

sequenceDiagram
    participant User
    participant Engine
    participant Canvas
    User->>Engine: Create with configuration
    Engine->>Canvas: Initialize canvas
    Canvas-->>Engine: Canvas ready
    Engine->>Engine: Configure options
    Engine-->>User: Engine instance
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documentation

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  • zhuxudong
  • GuoLei1990

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Actionable comments posted: 0

🧹 Nitpick comments (6)
docs/zh/core/canvas.md (1)

Line range hint 40-47: Add error handling for invalid scale values.

The resizeByClientSize example should include validation for the scale parameter to prevent issues with negative or zero values.

 // 自定义像素比调整画布尺寸
+if (scale <= 0) {
+  throw new Error("Scale must be a positive number");
+}
 engine.canvas.resizeByClientSize(1.5);
docs/en/core/canvas.md (2)

53-53: Fix markdown emphasis formatting.

Use underscores instead of asterisks for emphasis to maintain consistency with the style guide.

-375 * 3 = *1125*
+375 * 3 = _1125_
🧰 Tools
🪛 Markdownlint (0.37.0)

53-53: Expected: underscore; Actual: asterisk
Emphasis style

(MD049, emphasis-style)


53-53: Expected: underscore; Actual: asterisk
Emphasis style

(MD049, emphasis-style)


72-80: Add error handling for scale calculation.

The energy-saving mode example should validate the scale value to prevent potential issues.

 const pixelRatio = window.devicePixelRatio;
 const scale = 3 / 2;
+
+// Validate scale
+if (scale <= 0) {
+  throw new Error("Scale must be a positive number");
+}

 /**
  * Set energy-saving mode, defaults to full screen, but you can set any width and height
  */
docs/zh/core/engine.md (1)

31-37: Fix table formatting issue.

The table row for canvas has an extra column which breaks the markdown formatting.

-| canvas                                                       | 可以是画布 ID( `string`) 或画布对象(`HTMLCanvasElement |OffscreenCanvas`)。 |
+| canvas                                                       | 可以是画布 ID( `string`) 或画布对象(`HTMLCanvasElement` 或 `OffscreenCanvas`)。 |
🧰 Tools
🪛 Markdownlint (0.37.0)

33-33: Expected: 2; Actual: 3; Too many cells, extra data will be missing
Table column count

(MD056, table-column-count)

docs/en/core/engine.md (2)

21-25: Add example values in the configuration object.

The configuration example would be more helpful with sample values.

 const engine = await WebGLEngine.create({
   canvas: "canvas-id",
-  colorSpace: {...},
-  graphicDeviceOptions: {...},
-  gltf: {...},
-  ktx2Loader: {...}                                   
+  colorSpace: ColorSpace.Linear,
+  graphicDeviceOptions: {
+    webGLMode: "webgl2"
+  },
+  gltf: {
+    meshOpt: { workerCount: 2 }
+  },
+  ktx2Loader: {
+    workerCount: 2
+  }
 });

37-37: Improve worker count description clarity.

The description of worker count behavior can be more concise.

-If workerCount is greater than 0, worker threads will be created; if it equals 0, only the main thread will be used.
+Uses worker threads when workerCount > 0, otherwise processes in the main thread.
🧰 Tools
🪛 LanguageTool

[style] ~37-~37: This phrasing could be wordy, so try replacing it with something more concise.
Context: ... workerCount: number }`. If workerCount is greater than 0, worker threads will be created; if i...

(MORE_THAN_EXCEEDS)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 292b043 and a522803.

📒 Files selected for processing (4)
  • docs/en/core/canvas.md (3 hunks)
  • docs/en/core/engine.md (1 hunks)
  • docs/zh/core/canvas.md (3 hunks)
  • docs/zh/core/engine.md (1 hunks)
🧰 Additional context used
🪛 Markdownlint (0.37.0)
docs/zh/core/engine.md

33-33: Expected: 2; Actual: 3; Too many cells, extra data will be missing
Table column count

(MD056, table-column-count)

docs/en/core/canvas.md

53-53: Expected: underscore; Actual: asterisk
Emphasis style

(MD049, emphasis-style)


53-53: Expected: underscore; Actual: asterisk
Emphasis style

(MD049, emphasis-style)

docs/en/core/engine.md

33-33: Expected: 2; Actual: 3; Too many cells, extra data will be missing
Table column count

(MD056, table-column-count)

🪛 LanguageTool
docs/en/core/engine.md

[style] ~37-~37: This phrasing could be wordy, so try replacing it with something more concise.
Context: ... workerCount: number }`. If workerCount is greater than 0, worker threads will be created; if i...

(MORE_THAN_EXCEEDS)

⏰ Context from checks skipped due to timeout of 90000ms (3)
  • GitHub Check: build (22.x, windows-latest)
  • GitHub Check: codecov
  • GitHub Check: e2e (22.x)

@GuoLei1990 GuoLei1990 merged commit 7dc4430 into galacean:main Jan 24, 2025
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codecov bot commented Jan 24, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 68.58%. Comparing base (2433868) to head (a522803).
Report is 3 commits behind head on main.

Additional details and impacted files
@@            Coverage Diff             @@
##             main    #2529      +/-   ##
==========================================
- Coverage   68.58%   68.58%   -0.01%     
==========================================
  Files         957      957              
  Lines      100125   100125              
  Branches     8572     8568       -4     
==========================================
- Hits        68671    68667       -4     
- Misses      31198    31202       +4     
  Partials      256      256              
Flag Coverage Δ
unittests 68.58% <ø> (-0.01%) ⬇️

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