v1.4.1
What's Changed
Features 🎉
- Add hasExitTime and fix error when set state startTime and transition duration is 0 by @luzhuang in #2359
- Support trigger type
AnimatorControllerParameter
by @luzhuang in #2374 - AnimatorStateTransition support fixedDuration by @luzhuang in #2377
- Improve
ShaderLab
's compatiblity with theRenderState
ofMaterial
by @Sway007 in #2378 - Add
shadowNearPlaneOffset
property inDirectLight
by @GuoLei1990 in #2386 - Improve
ShaderLab
compilation error log and package build by @Sway007 in #2364 - ShaderLab ignore
Editor
module by @Sway007 in #2395 - PBR shader support Iridescence by @hhhhkrx in #2425
- Opt physics experience and opt physics unit test by @luzhuang in #2420
- Support background audio by @GuoLei1990 in #2449
- Entity support add other
Transform
by @cptbtptpbcptdtptp in #2456 - PBR support sheen by @hhhhkrx in #2448
- Support get contact points and get closest point on shape from a point by @luzhuang in #2458
- Open post process pipeline and support local mode by @zhuxudong in #2401
- ShaderLab support MRT by @Sway007 in #2452
- Add physicsMaterial loader and joint component parser and change radians to degrees in physics by @luzhuang in #2475
- pbr support transmission by @hhhhkrx in #2478
- shaderlab pbr support refraction by @hhhhkrx in #2470
- PhysicsMaterial support destroy by @luzhuang in #2481
- Add wasm upload in git action by @singlecoder in #2491
- built-in prefiltered lut by @zhuxudong in #2463
Fixed 🐞
- Fix ShaderLab variable list declaration & CRLF break & macro
#if
bug by @Sway007 in #2465 - Fix generic type deduce bug of ShaderLab compiler in verbose mode by @Sway007 in #2477
Full Changelog: v1.3.25...v1.4.1