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seanpaultaylor committed Jan 24, 2015
2 parents d06900f + 28b914f commit 5a1aecc
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418 changes: 171 additions & 247 deletions .gitignore

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29 changes: 28 additions & 1 deletion CHANGES.md
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## v3.0.0

- Adds support for 2D Sprite, TileSet and Text.
- Adds support for node instance scripts.
- Adds support for C++11.
- Adds support for MacOSX 64-bit.
- Adds support for iOS 8+.
- Adds support for XCode 6+.
- Adds support for QTCreator for Linux and MacOSX.
- Adds support for Eclipse for Linux.
- Adds support for Eclipse for Android.
- Adds updates to FBX SDK 2015.1
- Adds support for Bullet Physics 2.82
- Adds support for cubemap textures.
- Adds support for font kerning.
- Adds support for Android x86.
- Adds support for gamepads on Android.
- Adds supoprt for Android extensions through custom native activity.
- Adds water sample to browser.
- Adds audio player sample to browser.
- Adds GamePlay-deps repository for cross-platform Cmake dependency builds.
- Fixes to Scene Graph for merging Drawables on Node.
- Fixes from setUserPointer to setUserObject(Ref*)
- Fixes for virtual gamepad scaling.
- Fixes Image to support grayscale PNGs.
- Fixes Android to build with arm instead of thumb.

## v2.0.0

- Adds support for Visual Studio 2013.
- Adds support for iOS 7, MacOS X 10.9 and XCode 5.
- Adds support for BlackBerry NDK 10.2.
- Adds support for CollisionObject group mask filtering.
- Adds support in shaders for mulitple lights using shader defines.
- Adds support in shaders for multiple lights using shader defines.
- Adds various improvements to Material binding support.
- Adds support for array MaterialParameter's.
- Adds support for encoding distance field based fonts.
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5 changes: 3 additions & 2 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 2.6)
cmake_minimum_required(VERSION 2.8)

project(GamePlay)

set(GAMEPLAY_VERSION 2.0.0)
set(GAMEPLAY_VERSION 3.0.0)
set(CMAKE_C_COMPILER_INIT g++)

# debug
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# gameplay encoder
# A pre-compiled executable can be found in 'gameplay/bin'. Uncomment to build yourself.
#add_subdirectory(tools/encoder)
#add_subdirectory(tools/luagen)
18 changes: 9 additions & 9 deletions README.md
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## GamePlay v2.0.0
## GamePlay v3.0.0

GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.
GamePlay is an open-source, cross-platform native C++ game framework making it easy to learn and write mobile and desktop games.

<img align="right" src="https://raw.github.com/wiki/gameplay3d/GamePlay/img/logo.png" alt="gameplay3d" />

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- [Development Guide](https://github.com/gameplay3d/GamePlay/wiki#wiki-Development_Guide)

## Supported Platforms
- [Windows](https://github.com/gameplay3d/GamePlay/wiki/Visual-Studio-Setup) (using Microsoft Visual Studio)
- [Linux](https://github.com/gameplay3d/GamePlay/wiki/CMake Setup - Linux) (using CMake)
- [MacOSX](https://github.com/gameplay3d/GamePlay/wiki/Apple-Xcode-Setup) (using Apple XCode)
- [iOS](https://github.com/gameplay3d/GamePlay/wiki/Apple-Xcode-Setup) (using Apple XCode)
- [Android](https://github.com/gameplay3d/GamePlay/wiki/Android-NDK-Setup) (using Google Android NDK)
- [Windows](https://github.com/gameplay3d/GamePlay/wiki/Visual-Studio-Setup)
- [Linux](https://github.com/gameplay3d/GamePlay/wiki/CMake Setup - Linux)
- [MacOSX](https://github.com/gameplay3d/GamePlay/wiki/Apple-Xcode-Setup)
- [iOS](https://github.com/gameplay3d/GamePlay/wiki/Apple-Xcode-Setup)
- [Android](https://github.com/gameplay3d/GamePlay/wiki/Android-NDK-Setup)

## Roadmap for 'next' branch
- [3.0.0](https://github.com/gameplay3d/GamePlay/milestones/3.0.0)
- [backlog](https://github.com/gameplay3d/GamePlay/issues?q=is%3Aopen+no%3Amilestone)
- [4.0.0](https://github.com/gameplay3d/GamePlay/milestones/4.0.0)
- [backlog](https://github.com/gameplay3d/GamePlay/issues?q=is%3Aopen+is%3Aissue+no%3Amilestone)

## License
Open-source under [Apache 2.0 license](http://www.tldrlegal.com/license/apache-license-2.0-%28apache-2.0%29).
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60 changes: 0 additions & 60 deletions build.xml

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