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Rock Paper Scissors Application

0.5) Curran Higgins: server and client work

  • Grant Callant: select, exception handling, and input parameter work
  • Ashley McBride: Queue work
  • Travis Arnold: Proposal and client work
  1. In this game you will be playing the game rock, paper, scissors against one other person by starting up a client program, which then calls to a server for a connection. The server then connects you to another player from a queue and then you play until one person wins.

  2. The game will be operated by four major pieces:

  • Server
  • Client
  • Client Management
  • Queue
  1. Protocol: Server: The game will start off by first starting the server. The server creates a new ServerSocket on localhost, on a specified port number, and blocks, waiting to accept a connection on that port. Once a request comes in the server will create a new client socket for that connection, and will send out a message telling the player welcome to the game. If there is an open slot in the game the player will be added to the playable game. If the player is the first player to connect, the server will display a message saying that it is searching for another player. If the player to connect is the second player, this player will be added to the game with along with the first player. Any other new players will be added to a queue and will be added to the game once a slot becomes available.

Client: On the client side, it starts out by sending a request to join the server. Once the client recieves an ok from the server to join, the client then waits on recieve for the server to send it a message. The message will either be a response letting the user know his player name and it will either tell him to wait for another player or it will start a game with a player who is waiting. The other message could tell the user that he has been placed into the queue and has to wait for the current game to end. Once in a game, the client will send the user's choice to the server and it will wait on recieve for another message from the server, putting the client back in a state of waiting on recieve. Once a result has been found the client will recieve another message from the server. With this message the client will then determine if it has won or not and will display the appropriate message. If it has been determined that the client has lost, then they will be disconnected from the current game and placed into the queue. The winner will stay in the game and wait for the next opponent.

  1. Document Usage: This game uses a client-server system in order to operate and play. In order for the game to function properly, the server should be started before any of the clients try to connect.

Assumptions: You must have Python 2.7 installed on your operating system in order to use the functionality provided by this program. Visit this link to download a version of Python for your operating system.

Server Program: In order to launch the server program, you must first run the server program provided. In order to get the server up and running, you must either open up a command prompt or terminal in whichever operating system you are using and locate the server program within your computer. Once you have located the file you can run it by typing “python server.py (IP Address) (Port #) (Max Queue Size) (Buffersize)” and you will pass it four parameters. Those parameters are passed in using a required order, which is (IP Address), (Port #), (Max Queue Size), and (Buffersize). The first two parameters are required, while the second two are variables that you can use to modify the game. After this point, the server is then up and running and waiting to accept incoming connections.

Client Program: In order to launch the game you must either open up a command prompt or terminal in whichever operating system you are using and locate the client program within your computer. Once you have located the file you can run it by typing “python client.py (IP Address) (Port #)” and you will pass it two required parameters. Those parameters are passed in using a required order, which is (IP Address) and (Port #). If the server is running the client program will receive a notification from it saying that you have either been placed into a game and it will start soon if someone else is in the game as well, or the server will put you into a queue of people waiting to play the game.

  1. Specifications: Here are a few notes/specs about this program:
  • The computer needs to be running Python 2.7.
  • Operating system has to support Python -- preferably *nix.
  • At least one computer is needed that can run and host the server program.
  • The server can host up to two players in the game and six people waiting to play in the queue.
  • The game is best out of one game ("speed" Rock-Paper-Scissors).
  • If someone disconnects early and they were in the current game a new player will be pulled from the queue and the scores will be reset.
  • Once a game is finished the winner and loser will be disconnected to make room for new users.
  • To quit the game, a player just needs to disconnect from the server. If they choose to quit then their connection to the server will be closed and a new player will be pulled from the queue to join the game or the player who quit will be removed from the queue.
  1. Test Cases: Here is a list of smoke testing we have attempted.
  • We have tried using command + c while in a client to end the connection abruptly and see if a player would be added to a game from the queue.
  • Test handling of server disconnect.
  • Test handling of clients when queue is full.
  • Test handling of when the queue is full and the current game ends, player is added to game from queue
  • Tested what happens when the queue is full and someone tries to join.

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