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Cocos2D-ObjC

Want pure x-platform Swift?

We experience rewrite in this repository.

PLEASE READ BEFORE POSTING AN ISSUE!
If in doubt, please post questions and comments in the forum
The Official Forum

This way, more users can learn from your experince.

===== Please note, that the official site has moved. Please update your bookmarks
The Official Site
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Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C.

Cocos2D-ObjC is:

  • Fast
  • Free
  • Lightweight
  • Modular
  • Easy to use
  • Community Supported

Creating New Projects

For creating new projects you should use an official Cocos2D Installer.

Documentation

You can find the full Cocos2D documentation and user guide at our documentation page.

Important:

Version 3.5 is introduced. See release notes

Features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc. (Served as extension)
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with Chipmunk physics engine (Served as extension)
  • Particle system (Served as extension)
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal (Served as extension)
  • Parallax scrolling (Served as extension)
  • Motion Streak (Served as extension)
  • Render To Texture (Served as extension)
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Sound Engine support based on OpenAL (Served as extension)
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: RetinaDisplay mode compatible
  • Language: Objective-C / Swift
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • Image assets support
  • TVOS support
  • App thinning support
  • 3D touch support
  • OpenGL ES 2.0 or Metal (iOS) / OpenGL 2.1 (Mac) based

Build Requirements

Mac OS X 10.9 (or newer), Xcode 7.0 (or newer)

Runtime Requirements

  • iOS 6.0 (7.0 for Swift) or newer for iOS games
  • Snow Leopard (v10.6) or newer for Mac games

Running Tests

  1. Select the test you want from Xcode Scheme chooser

  2. Then click on Xcode → Product → Run

Forum

Download from Github

$ git clone --recursive https://github.com/cocos2d/cocos2d-objc.git
$ cd cocos2d-objc

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Cocos2d for iOS and OS X, built using Objective-C

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  • Objective-C 95.5%
  • C 3.7%
  • Other 0.8%