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test game in lua LOVE... just ignore

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Vale

Build Status License

Running the game

1.) Install LÖVE. conf.lua specifies the recommended version of LÖVE to run.

2.) Run the command or create a shortcut.

On unix, you can change to the game directory run it like so:

love .

On Windows, you can create a shortcut with a path to Love and path to the game:

"C:/path/to/love.exe" "C:/path/to/game/directory"

Command line arguments

debug

love . debug

Run the game in debug mode to draw collision lines and log debug information.

Code testing

1.) Build docker container

docker build -t test .

2.) Run the container

docker run test # Run luacheck to check for linting errors
docker run test busted .

...And there you go. It should spit out linting errors and test results.

Distributing

See the Love wiki article on creating executable binaries.

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