Fixed map preview fade-in for weathers that set BLDALPHA. #23
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Fixes Shade weather being applied to the map preview for forest type transitions.
Fixes map preview interaction with weathers that initialize BLDALPHA.
Description
If a weather sets blend parameters in its
InitVars
orInitAll
functions, these interfere with the map preview's fade-in. Also, because the map preview grabs the state of BLDALPHA before this happens, it doesn't properly restore the blend settings for the weather afterwards.This is only an issue for people using my lighting code or who have made other similar changes to weathers. However I can't really fix it on my end. So I just added a different way to reset the blend params after the fade-in, and made the task set them to 16, 0 until the fade-in starts, to fix these issues.
Discord contact info
merrp#0001