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add fbx export for static mesh #75
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Hi, |
intended |
Thank you for contribution, and sorry - I'm not going to merge this. There are many reasons for that, the main are:
Other comments to this PR:
Personally I'd like to say the following. I worked a lot with Fbx sdk in past 2 years, so it would not be hard for me to write StaticMesh exporter by myself, from scratch (without use of UE4 sources). It is much much harder to work with SkeletalMesh and animation. Also, it is not possible to support just statics here - it is pointless (there are many better formats which supports static meshes), and users will demand more. In the future I'm going to support glTF format, I like it much more than fbx. It's probably a few hours of work to implement export of static meshes into glTF. |
I see, thanks for your reply. |
And how can I get exported content move to my UE4 project? |
Two ways.
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Thanks! |
there are some bugs of gltf plugin for UE4, so I think gltf is not ready for use in production pipeline now. |
This is a FAQ question, not a "github issue". |
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