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import baseMapping from "../../../../scripts/baseMapping.js"; | ||
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class MappingClass extends baseMapping { | ||
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authors = [ | ||
{ | ||
name: 'gioppoluca', | ||
url: 'https://github.com/gioppoluca', | ||
github: 'https://github.com/gioppoluca', | ||
}, | ||
]; | ||
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// override createMappings method from base class | ||
createMappings() { | ||
super.createMappings(); | ||
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let BLOOD_POTENCY_TEXT = [ | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add1Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.1SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.None'), | ||
rouse: game.i18n.localize('WOD5E.None'), | ||
bane: '0', | ||
feeding: game.i18n.localize('WOD5E.VTM.NoEffect') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add2Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.1SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.None'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level1'), | ||
bane: '2', | ||
feeding: game.i18n.localize('WOD5E.VTM.NoEffect') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add2Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.2SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add1Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level1'), | ||
bane: '2', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty1') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add3Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.2SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add1Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level2'), | ||
bane: '3', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty2') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add3Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.3SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add2Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level2'), | ||
bane: '3', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty3') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add4Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.3SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add2Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level3'), | ||
bane: '4', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty4') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add4Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.3SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add3Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level3'), | ||
bane: '4', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty5') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add5Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.3SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add3Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level4'), | ||
bane: '5', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty5') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add5Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.4SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add4Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level4'), | ||
bane: '5', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty6') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add6Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.4SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add4Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level5'), | ||
bane: '6', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty6') | ||
}, | ||
{ | ||
surge: game.i18n.localize('WOD5E.VTM.Add6Dice'), | ||
mend: game.i18n.localize('WOD5E.VTM.5SuperficialDamage'), | ||
power: game.i18n.localize('WOD5E.VTM.Add5Dice'), | ||
rouse: game.i18n.localize('WOD5E.VTM.Level5'), | ||
bane: '6', | ||
feeding: game.i18n.localize('WOD5E.VTM.FeedingPenalty7') | ||
} | ||
] | ||
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// Set the PDF files to use - MIND that the order of the files is important! | ||
this.pdfFiles.push({ | ||
pdfUrl: '/modules/sheet-export/mappings/vtm5e/vampire.pdf', | ||
nameDownload: `${this.actor.name ?? "character"}.pdf`, | ||
name: "vampire.pdf", | ||
}); | ||
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//console.log(this.actor.system.blood.potency); | ||
//console.log(BLOOD_POTENCY_TEXT); | ||
let bpt = BLOOD_POTENCY_TEXT[this.actor.system.blood.potency]; | ||
//console.log(bpt) | ||
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this.setCalculated("Name", this.actor.name); | ||
this.setCalculated("Concept", this.actor.system.headers.concept); | ||
this.setCalculated("Predator", this.actor.items.filter(item => { console.log(item); console.log(item.type); console.log(item.type === 'predatorType'); return item.type === 'predatorType' })[0]?.name); | ||
this.setCalculated("Chronicle", this.actor.system.headers.chronicle); | ||
this.setCalculated("Ambition", this.actor.system.headers.ambition); | ||
this.setCalculated("Clan", this.actor.items.filter(item => { console.log(item); console.log(item.type); console.log(item.type === 'clan'); return item.type === 'clan' })[0]?.name); | ||
this.setCalculated("Sire", this.actor.system.headers.sire); | ||
this.setCalculated("Desire", this.actor.system.headers.desire); | ||
this.setCalculated("Generation", this.actor.system.headers.generation); | ||
this.setCalculated("Notes", this.htmlToText(this.actor.system.notes)); | ||
this.setCalculated("Blood Surge", bpt.surge); | ||
this.setCalculated("Mend Amount", bpt.mend); | ||
this.setCalculated("Power Bonus", bpt.power); | ||
this.setCalculated("Rouse ReRoll", bpt.rouse); | ||
this.setCalculated("Feeding Penalty", bpt.feeding); | ||
this.setCalculated("Bane Severity", bpt.bane); | ||
this.setCalculated("Appearance", this.htmlToText(this.actor.system.appearance)); | ||
this.setCalculated("Distinguishing features", this.actor.SOMETHING); | ||
this.setCalculated("History", this.htmlToText(this.actor.system.biography)); | ||
Object.keys(this.actor.system.attributes).forEach(element => { | ||
console.log(element) | ||
for (let index = 1; index < 6; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`${element}${index}`, this.actor.system.attributes[element].value >= index ? true : false); | ||
} | ||
}); | ||
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Object.keys(this.actor.system.skills).forEach(element => { | ||
console.log(element) | ||
for (let index = 1; index < 6; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`${element}${index}`, this.actor.system.skills[element].value >= index ? true : false); | ||
} | ||
}); | ||
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// Health | ||
for (let index = 1; index < 11; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`health${index}`, this.actor.system.health.max >= index ? "" : "X"); | ||
} | ||
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// willpower | ||
for (let index = 1; index < 11; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`will${index}`, this.actor.system.willpower.max >= index ? "" : "X"); | ||
} | ||
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// potency | ||
for (let index = 1; index < 11; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`potency${index}`, this.actor.system.blood.potency >= index ? true : false); | ||
} | ||
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// hunger | ||
for (let index = 1; index < 6; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`hunger${index}`, this.actor.system.hunger.value >= index ? true : false); | ||
} | ||
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// humanity | ||
for (let index = 1; index < 11; index++) { | ||
//const element = array[index]; | ||
this.setCalculated(`hum-${index-1}`, this.actor.system.humanity.value >= index ? true : false); | ||
} | ||
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let discIndex = 1 | ||
const disciplines = this.actor.system.disciplines | ||
const onwedDisciplines = Object.entries(this.actor.system.disciplines) | ||
.filter(discipline => disciplines[discipline[0]].value !== 0); | ||
console.log("known disciplines") | ||
console.log(onwedDisciplines) | ||
onwedDisciplines.forEach(discipline => { | ||
console.group(discipline) | ||
console.log(discIndex) | ||
console.log(discipline) | ||
this.setCalculated(`Main${discIndex}`, discipline[1].displayName); | ||
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const powers = discipline[1].powers | ||
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for (let index = 1; index < 6; index++) { | ||
//const element = array[index]; | ||
console.log(`main${discIndex}- ${index}`) | ||
console.log(discipline[1].value >= index ? true : false) | ||
this.setCalculated(`main${discIndex}-${index}`, discipline[1].value >= index ? true : false); | ||
} | ||
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console.log(powers) | ||
let indexPower = 1 | ||
powers.forEach(pow => { | ||
// this.setCalculated(`main${indexPower}_${discIndex}`, pow.name); | ||
this.setCalculated(`Row${indexPower}_${discIndex}`, pow.name); | ||
console.log(pow) | ||
// console.log(`main${indexPower}_${discIndex}`) | ||
indexPower++ | ||
}) | ||
discIndex++ | ||
}) | ||
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this.setCalculated("Chronicle Tenets", this.actor.SOMETHING); | ||
this.setCalculated("Touchstones Convictions", (function (h) { | ||
const d = document.createElement("div"); | ||
d.innerHTML = h; | ||
return d.textContent || d.innerText || ""; | ||
})(this.actor.system.headers.touchstones)); | ||
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let adflows = this.actor.items.filter(item => { return (item.type === 'feature' && (item.system.featuretype === 'flaw' || item.system.featuretype === 'merit' || item.system.featuretype === 'background')) }) | ||
console.log(adflows); | ||
let iterations = Math.min(adflows.length + 1, 12) | ||
for (let index = 1; index < iterations; index++) { | ||
const element = adflows[index - 1]; | ||
console.log(element) | ||
this.setCalculated(`adflaw${index}`, element.name); | ||
for (let i = 1; i < 6; i++) { | ||
//const element = array[index]; | ||
this.setCalculated(`adflaw${index}-${i}`, element.system.points >= i ? true : false); | ||
} | ||
} | ||
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this.setCalculated("Clan Banes", this.htmlToText(this.actor.items.filter(item => { return item.type === 'clan' })[0]?.system.bane)); | ||
this.setCalculated("Resonance", this.actor.system.blood.resonance); | ||
this.setCalculated("totalxp", this.actor.system.derivedXP.totalXP); | ||
this.setCalculated("spentxp", (this.actor.system.derivedXP.totalXP - this.actor.system.derivedXP.remainingXP)); | ||
this.setCalculated("Date of Death", this.actor.system.bio.dateof.death); | ||
this.setCalculated("True age", this.actor.system.bio.age.trueage); | ||
this.setCalculated("Apparent Age", this.actor.system.bio.age.apparent); | ||
this.setCalculated("Date of Birth", this.actor.system.bio.dateof.birth); | ||
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} | ||
} | ||
export default MappingClass; | ||
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