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app,io/system: [API] add StageInactive when window is not in focus
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Now, Gio will send one system.StageEvent with system.StageInactive when
the window is not active. That is currently implemented to MacOS
and Windows.

This change is not fully backward compatible, if your code compares
the Stage, such as `stage < system.StageRunning`, you need to consider
the new system.StageInactive.

Signed-off-by: Inkeliz <[email protected]>
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inkeliz committed Sep 2, 2022
1 parent 276b7ee commit 9315868
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Showing 6 changed files with 32 additions and 9 deletions.
1 change: 1 addition & 0 deletions app/internal/windows/windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -243,6 +243,7 @@ const (
WM_MOUSEMOVE = 0x0200
WM_MOUSEWHEEL = 0x020A
WM_MOUSEHWHEEL = 0x020E
WM_NCACTIVATE = 0x0086
WM_NCHITTEST = 0x0084
WM_PAINT = 0x000F
WM_QUIT = 0x0012
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6 changes: 3 additions & 3 deletions app/os_android.go
Original file line number Diff line number Diff line change
Expand Up @@ -552,7 +552,7 @@ func Java_org_gioui_GioView_onLowMemory(env *C.JNIEnv, class C.jclass) {
func Java_org_gioui_GioView_onConfigurationChanged(env *C.JNIEnv, class C.jclass, view C.jlong) {
w := cgo.Handle(view).Value().(*window)
w.loadConfig(env, class)
if w.stage >= system.StageRunning {
if w.stage > system.StagePaused {
w.draw(env, true)
}
}
Expand All @@ -563,7 +563,7 @@ func Java_org_gioui_GioView_onFrameCallback(env *C.JNIEnv, class C.jclass, view
if !exist {
return
}
if w.stage < system.StageRunning {
if w.stage == system.StagePaused {
return
}
if w.animating {
Expand Down Expand Up @@ -596,7 +596,7 @@ func Java_org_gioui_GioView_onWindowInsets(env *C.JNIEnv, class C.jclass, view C
left: int(left),
right: int(right),
}
if w.stage >= system.StageRunning {
if w.stage > system.StagePaused {
w.draw(env, true)
}
}
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7 changes: 7 additions & 0 deletions app/os_macos.go
Original file line number Diff line number Diff line change
Expand Up @@ -561,6 +561,13 @@ func gio_onDraw(view C.CFTypeRef) {
func gio_onFocus(view C.CFTypeRef, focus C.int) {
w := mustView(view)
w.w.Event(key.FocusEvent{Focus: focus == 1})
if w.stage > system.StagePaused {
if focus == 0 {
w.setStage(system.StageInactive)
} else {
w.setStage(system.StageRunning)
}
}
w.SetCursor(w.cursor)
}

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8 changes: 8 additions & 0 deletions app/os_windows.go
Original file line number Diff line number Diff line change
Expand Up @@ -283,6 +283,14 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
case windows.WM_KILLFOCUS:
w.focused = false
w.w.Event(key.FocusEvent{Focus: false})
case windows.WM_NCACTIVATE:
if w.stage > system.StagePaused {
if wParam == windows.TRUE {
w.setStage(system.StageRunning)
} else {
w.setStage(system.StageInactive)
}
}
case windows.WM_NCHITTEST:
if w.config.Decorated {
// Let the system handle it.
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6 changes: 3 additions & 3 deletions app/window.go
Original file line number Diff line number Diff line change
Expand Up @@ -426,7 +426,7 @@ func (w *Window) driverDefer(f func(d driver)) {

func (w *Window) updateAnimation(d driver) {
animate := false
if w.stage >= system.StageRunning && w.hasNextFrame {
if w.stage > system.StagePaused && w.hasNextFrame {
if dt := time.Until(w.nextFrame); dt <= 0 {
animate = true
} else {
Expand Down Expand Up @@ -826,7 +826,7 @@ func (w *Window) processEvent(d driver, e event.Event) bool {
}
switch e2 := e.(type) {
case system.StageEvent:
if e2.Stage < system.StageRunning {
if w.stage == system.StagePaused {
if w.gpu != nil {
w.ctx.Lock()
w.gpu.Release()
Expand All @@ -842,7 +842,7 @@ func (w *Window) processEvent(d driver, e event.Event) bool {
if e2.Size == (image.Point{}) {
panic(errors.New("internal error: zero-sized Draw"))
}
if w.stage < system.StageRunning {
if w.stage == system.StagePaused {
// No drawing if not visible.
break
}
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13 changes: 10 additions & 3 deletions io/system/system.go
Original file line number Diff line number Diff line change
Expand Up @@ -59,17 +59,24 @@ type StageEvent struct {
type Stage uint8

const (
// StagePaused is the Stage for inactive Windows.
// Inactive Windows don't receive FrameEvents.
// StagePaused is the stage for windows that have no on-screen representation.
// Paused windows don't receive FrameEvents.
StagePaused Stage = iota
// StateRunning is for active Windows.
// StageInactive is the stage for windows that are visible, but not active.
// Inactive windows receive FrameEvents.
StageInactive
// StageRunning is for active and visible Windows.
// Running windows receive FrameEvents.
StageRunning
)

// String implements fmt.Stringer.
func (l Stage) String() string {
switch l {
case StagePaused:
return "StagePaused"
case StageInactive:
return "StageInactive"
case StageRunning:
return "StageRunning"
default:
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