B4-rc2
After many months of hard work from our team, I am pleased to announce Beta 4 Release Candidate 2 which brings with it a huge number of improvements.
If you like this project and find it useful and would like to help out you can support this project directly by using the following platforms.
Changelog:
B4-rc2
- Added coloring to the client's terminal output for warnings/errors, etc.
- default
minimizeOnFocusLoss
to off - Stopped the windows event code from generating false events.
- Improved the windows event handling reducing CPU usage considerably.
- Improved NvFBC performance by boosting the kernel thread priority as is done for DXGI.
- Documentation improvements.
B4-rc1
- SDL has been deprecated and is no longer needed to build the client
- Help overlay for EGL when the escapeKey is held
- Allow FPS display to be toggled at runtime with escapeKey+D
- added win:autoScreensaver which automatically disables screensaver when requested by applications in the guest
- VM->Host DMABUF support - https://looking-glass.io/docs/stable/module/#vm-host
- asynchronous Wayland clipboard transfers
- Release all keys when the client loses focus and prevent stuck keys when navigating away with window manager shortcuts. The old behavior can be restored with input:releaseKeysOnFocusLoss=no
- Wayland feature parity with X11, scaling support, and improved compatibility
- add an option to build with libdecor (-DENABLE_LIBDECOR=ON) for showing window decoration on GNOME Wayland
- open log from taskbar notification icon is re-added with better security
- improve cursor interactions with overlapping windows
- documentation is now generated using sphynx and is now available as part of the CI builds on the website.
- Fixed issue with large clipboard transfers failing
- DXGI is now the default capture interface, NvFBC is still available but must be selected via the host configuration file.
- DXGI CPU usage improved with smarter sleep timing in the frame thread
- Fix issue with parsing configuration files saved in UTF8 format (Windows)
- Client framebuffer copy performance improvements
- EGL fixed issue with textures getting overwritten during drawing
- OpenGL flickering issue fixed when not using a compositor
- Old/incorrect cursor shape on initial client connection fixed.