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Merge pull request #9836 from Lukas-Fletcher/patch-3
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Update animations text in data_preferences.rst
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skyace65 authored Aug 25, 2024
2 parents 1508be4 + 118408e commit f7d90c9
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6 changes: 3 additions & 3 deletions tutorials/best_practices/data_preferences.rst
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Expand Up @@ -332,15 +332,15 @@ in a :ref:`TileSet <class_TileSet>` and integrate it with a
:ref:`TileMapLayer <class_TileMapLayer>` for many auto-animating backgrounds that
all render in a single batched draw call.

The AnimatedSprite2D node, in combination with the
The :ref:`AnimatedSprite2D <class_AnimatedSprite2D>` node, in combination with the
:ref:`SpriteFrames <class_SpriteFrames>` resource, allows one to create a
variety of animation sequences through spritesheets, flip between animations,
and control their speed, regional offset, and orientation. This makes them
well-suited to controlling 2D frame-based animations.

If one needs trigger other effects in relation to animation changes (for
If one needs to trigger other effects in relation to animation changes (for
example, create particle effects, call functions, or manipulate other
peripheral elements besides the frame-based animation), then will need to use
peripheral elements besides the frame-based animation), then one will need to use
an :ref:`AnimationPlayer <class_AnimationPlayer>` node in conjunction with
the AnimatedSprite2D.

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