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GLTF: Implement KHR_animation_pointer for animating custom properties #41170

GLTF: Implement KHR_animation_pointer for animating custom properties

GLTF: Implement KHR_animation_pointer for animating custom properties #41170

Triggered via pull request October 4, 2024 04:56
Status Success
Total duration 49m 19s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
27s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 58s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 36s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
230 MB
android-template-arm32
70.1 MB
android-template-arm64
64.2 MB
godot-api-dump
416 KB
ios-template
39.7 MB
linux-editor-mono
77.8 MB
linux-template-minimal
16.7 MB
linux-template-mono
31 MB
macos-editor
104 MB
macos-template
47 MB
web-nothreads-template
15.5 MB
web-template
15.5 MB
windows-editor
64.6 MB
windows-template
31.2 MB