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Use Viewport's default texture filter/repeat in GUI tooltips #103636

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@kleonc kleonc commented Mar 5, 2025

Fixes #103552.

Note I'm propagating tooltip's parent Viewport's filter/repeat instead of the project setting.

Before
(v4.4.stable.official [4c311cb])
After
(this PR)
Godot_v4 4-stable_win64_n77iVDQqf3 godot windows editor dev x86_64_DgdBnWwhYL

@kleonc kleonc added bug topic:rendering topic:gui topic:2d cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release labels Mar 5, 2025
@kleonc kleonc added this to the 4.5 milestone Mar 5, 2025
@kleonc kleonc requested a review from a team as a code owner March 5, 2025 17:04
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@Calinou Calinou left a comment

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Code looks good to me.

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Scaled popups use bilinear filtering when the project is configured to use nearest texture filtering
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