Editor: Update Freelook Base Speed MAX value to 10000 #97785
+1
−1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I regularly use godot without access to a mouse and deal with scenes that require large traversal speeds.
The previous maximum value in Editor Settings -> Editors -> 3D -> Freelook was '10'.
As of Godot 4.3, it is possible to hold Right-Click and Scroll up/down to increase and decrease the freelook speed.
Devices without the capability to scroll up/down (touchpad/trackpad) are unable to adjust the speed before this change.
In my practical use case 3000 is sufficient, but I figured it doesn't hurt to near-match the scroll up/down which has a maximum of 10000 currently.