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Version 0.6
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smdol committed Jan 13, 2016
1 parent e94bb10 commit 65cb71f
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15 changes: 15 additions & 0 deletions .gitignore
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# Unity generated
Builds/
Temp/
Library/
obj/

# Visual Studio / MonoDevelop generated
*.csproj
*.unityproj
*.sln
*.suo
*.userprefs

# OS generated
.DS_Store
29 changes: 29 additions & 0 deletions CHANGELOG
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Expand Up @@ -107,3 +107,32 @@ v0.5.2 (10/12/2015):
is affecting the SDKs calculation of screen size. This has been worked around.
- A bug in the StereoController.AddStereoRig() function which cached the eyes array before
filling it in has been fixed.

v0.6 (1/12/2016):
- Added support for spatialized audio playback, including scripts, prefabs, and editors.
- Added a Cardboard entry to the editor's main menu, making it easier to reach documentation.
- Added new CardoardManager prefab which packages everything except a Main Camera. Useful when
adapting your own cameras for stereo.
- Added a simple reticle interface for gaze-based UI interaction.
- Updated GazeInputModule to use the reticle interface.
- Removed the "auto-instantiation" behavior of Cardboard.SDK, which sometimes created an extra Cardboard.
You must ensure that a Cardboard object exists in the scene before Cardboard.SDK is used.
The various prefabs like CardboardMain and CardboardManager are intended to help with this.
Or call Cardboard.Create() from code.
- Fixed the "UI layer flash" that happens on startup when the UI layer should not appear.
- Removed the obsolete RadialUndistortionEffect shader and script.
- Ensure that if the Main Camera uses a Skybox component, then the stereo cameras do too.
- Added an event to CardboardHead for scripts that want to act after the head tracking is updated.
- Revert a change from last release that padded the offscreen rendertexture to account for
barrel distortion. On higher resolution phones, the performance hit was too great.
- Revert a change from last release that used the raw gyro on iOS together with the Cardboard
gyro filtering. The result was noticeably worse than just using the clean iOS gyro.
- Removed the automatically triggered onboarding dialog. It can still be triggered from code.
- Fixed a bug causing apps that start with VR mode turned off to not render correctly when VR
mode is later turned on.
- Disabled the Tilt event callback, which due to threading-related issues was causing apps to crash
if the phone had been tilted 90 degrees to the right before exiting or loading a new scene.
Apps needing tilt detection should use Input.accel rather than Cardboard.Tilted.
- Fixed a link-time issue on iOS caused when using the -ObjC linker flag.
- Set the target SDK to 22 in AndroidManifest.xml to get around permission issues on Marshmallow.
- DEPRECATION NOTICE: The next SDK release will drop Unity 4 compatibility and remove the Legacy folder.
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