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GVR SDK for Unity v1.100.1
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rusmaxham committed Oct 13, 2017
1 parent 9fd4d0f commit a956fb5
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Showing 18 changed files with 3 additions and 6 deletions.
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7 changes: 2 additions & 5 deletions Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs
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@@ -1,4 +1,4 @@
// Copyright 2017 Google Inc. All rights reserved.
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
Expand Down Expand Up @@ -77,9 +77,7 @@ public void PropagateArmModel() {
}

void Awake() {
if (isDeactivatedWhenDisconnected) {
GvrControllerInput.OnStateChanged += OnControllerStateChanged;
}
GvrControllerInput.OnStateChanged += OnControllerStateChanged;
}

void OnEnable() {
Expand All @@ -92,7 +90,6 @@ void OnEnable() {
/// time a frame is rendered.
UpdatePose();

GvrControllerInput.OnStateChanged += OnControllerStateChanged;
/// Check the controller state immediately whenever this script is enabled.
OnControllerStateChanged(GvrControllerInput.State, GvrControllerInput.State);
}
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2 changes: 1 addition & 1 deletion Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs
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Expand Up @@ -18,7 +18,7 @@
/// Provides and logs versioning information for the GVR SDK for Unity.
/// </summary>
public class GvrUnitySdkVersion {
public const string GVR_SDK_VERSION = "1.100.0";
public const string GVR_SDK_VERSION = "1.100.1";

// Google VR SDK supports Unity 5.6 or later.
#if !UNITY_5_6_OR_NEWER
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