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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v1.30.0

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@rusmaxham rusmaxham released this 26 Apr 19:19
· 29 commits to master since this release

Fixes

  • Fixed Unity 5.6.0b5 editor emulation. See (issue 451).
  • Fixed editor unsaved bit churning.
  • (X) now closes demo scenes.

Additions

  • Added GvrActivityHelper, a utility/helper class for Android activities.

  • Added GvrControllerVisual.AlphaValue, which allows you to control the transparency of the controller visual. This value can also be accessed through C# scripting.

  • Added GvrRecenterOnlyController.cs. This is intended for 360° apps (e.g. 360° video) that should recenter only the controller, and not the headset.
    To use it:

    • Add the script as a component to any GameObject in the scene
    • Set the Camera and controller (GvrControllerPointer > Controller) to recenter.

    The VideoDemo's Pano (360) example has been updated to use this script.

Changes

  • IGvrPointer has been removed, and its functionality has been merged with GvrBasePointer. If you were using IGvrPointer, simply use GvrBasePointer instead as their APIs are identical.
  • Deleted GazeInputModule. GvrPointerInputModule should be used instead.