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Fix textureSampleCompareLevel sample point code. (#4194)
This is bug that surfaced only if the test failed. The issue is that textureSampleLevel, which it uses when textureSampleCompareLevel fails, needs the level parameter to be i32/u32 when the texture is a depth texture. Again, this only happens when we already know the test failed so this doesn't affect pass/fail. It only affects getting the sample points.
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