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Fix rgba32float on compat related comment #4180

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Feb 7, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -528,9 +528,8 @@ function computeSampleMask({ sampleMask }: FragData) {
* backends like M1 Mac so it seems better to stick to rgba8unorm here and test
* using a storage buffer in a fragment shader separately.
*
* We can't use rgba32float because it's optional. We can't use rgba16float
* because it's optional in compat. We can't we use rgba32uint as that can't be
* multisampled.
* We can't use rgba32float, nor rgba16float, nor rgba32uint as they can't be
* multisampled in all feature levels.
*/
async function renderFragmentShaderInputsTo4TexturesAndReadbackValues(
t: GPUTest,
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