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example of tuples, deconstruction, and discards
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction.sln
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.4.33110.190 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TupleDeconstruction", "TupleDeconstruction\TupleDeconstruction.csproj", "{7D5DB90E-9E85-4AA1-95C3-55DDF5A7F405}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{7D5DB90E-9E85-4AA1-95C3-55DDF5A7F405}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{7D5DB90E-9E85-4AA1-95C3-55DDF5A7F405}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{7D5DB90E-9E85-4AA1-95C3-55DDF5A7F405}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{7D5DB90E-9E85-4AA1-95C3-55DDF5A7F405}.Release|Any CPU.Build.0 = Release|Any CPU | ||
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GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {DC4A4177-557C-4DE9-8BC4-0DE3BFEAF71A} | ||
EndGlobalSection | ||
EndGlobal |
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction/App.config
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> | ||
</startup> | ||
</configuration> |
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction/Form1.Designer.cs
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction/Form1.cs
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using System; | ||
using System.Windows.Forms; | ||
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namespace TupleDeconstruction | ||
{ | ||
public partial class Form1 : Form | ||
{ | ||
public Form1() | ||
{ | ||
InitializeComponent(); | ||
} | ||
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private void Form1_Load(object sender, EventArgs e) | ||
{ | ||
void Write(string text) => txtOutput.AppendText($"{text}\r\n"); | ||
void WriteHeader(string text) => txtOutput.AppendText($"\r\n============================\r\n{text}\r\n============================\r\n"); | ||
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// Access each tuple element individually | ||
WriteHeader("Access each tuple element individually"); | ||
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var circle = GetCircle(3); | ||
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Write($"Diameter: {circle.diameter}"); // 6 | ||
Write($"Circumference: {circle.circumference:N2}"); // 18.85 | ||
Write($"Area: {circle.area:N2}"); // 28.27 | ||
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// Deconstruct the tuple elements into separate local variables | ||
WriteHeader("Deconstruct the tuple elements into separate local variables"); | ||
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var (diameter, circumference, area) = GetCircle(3); | ||
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Write($"Diameter: {diameter}"); // 6 | ||
Write($"Circumference: {circumference:N2}"); // 18.85 | ||
Write($"Area: {area:N2}"); // 28.27 | ||
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// You can even compare tuples... | ||
Write($"\r\nAre these equal? {circle == (diameter, circumference, area)}"); // true | ||
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// Deconstruct the tuple elements and discard the ones you don't need | ||
WriteHeader("Deconstruct the tuple elements and discard the ones you don't need"); | ||
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var (_, _, area2) = GetCircle(5); | ||
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Write($"Area: {area2:N2}"); // 78.54 | ||
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// Or just access the tuple element directly if that's all you need | ||
WriteHeader("Access the tuple element directly"); | ||
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Write($"Diameter: {GetCircle(10).diameter}"); // 20 | ||
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// Using 'out' variables instead of tuples | ||
WriteHeader("Using 'out' variables instead of tuples"); | ||
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GetCircle(6, out var diameter3, out var circumference3, out var area3); | ||
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Write($"Diameter: {diameter3}"); // 12 | ||
Write($"Circumference: {circumference3:N2}"); // 37.70 | ||
Write($"Area: {area3:N2}"); // 113.10 | ||
} | ||
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private (int diameter, double circumference, double area) GetCircle(int radius) | ||
{ | ||
var diameter = radius * 2; | ||
var circumference = Math.PI * diameter; | ||
var area = Math.PI * Math.Pow(radius, 2); | ||
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return (diameter, circumference, area); | ||
} | ||
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private void GetCircle(int radius, out int diameter, out double circumference, out double area) | ||
{ | ||
diameter = radius * 2; | ||
circumference = Math.PI * diameter; | ||
area = Math.PI * Math.Pow(radius, 2); | ||
} | ||
} | ||
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public class Circle | ||
{ | ||
int radius; | ||
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public Circle(int radius) => this.radius = radius; | ||
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public int Diameter => radius * 2; | ||
public double Circumference => Math.PI * Diameter; | ||
public double Area => Math.PI * Math.Pow(radius, 2); | ||
} | ||
} |
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction/Form1.resx
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
</root> |
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction/Program.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
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namespace TupleDeconstruction | ||
{ | ||
internal static class Program | ||
{ | ||
/// <summary> | ||
/// The main entry point for the application. | ||
/// </summary> | ||
[STAThread] | ||
static void Main() | ||
{ | ||
Application.EnableVisualStyles(); | ||
Application.SetCompatibleTextRenderingDefault(false); | ||
Application.Run(new Form1()); | ||
} | ||
} | ||
} |
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ClarityConciseness/TupleDeconstruction/TupleDeconstruction/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("TupleDeconstruction")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("TupleDeconstruction")] | ||
[assembly: AssemblyCopyright("Copyright © 2023")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("7d5db90e-9e85-4aa1-95c3-55ddf5a7f405")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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