A TMX Map parser for Tiled map engine written in C#.
- Easy to use
- Use Classes to eliminate the possibility of accidental struct copies
- Reasonably fast
- Orthographic (2D looking straight-on) Tile Engines in C#
- Easy to integrate with OpenTK or XNA
- .net 4, .net 4 client profile, or .net 4.5 (default)
- MIT (see LICENSE.md)
- Multiple Tile Layers
- Multiple Tile Sets
- Sanity checks on data
- Base64 + zlib/gzip/or no compression
- CSV format
- XML format
- Method for providing a different location for the tile images (instead of the one the map editor was given)
- Properties
- Isometric (I have only attempted orthogonal)
- Object layers
- Flags on tiles. They get dropped and the tile id is corrected. Horizontal, vertical, and diagonal flipping is parsed but no indication is given on the output model.
- Using the path that the map editor gave for each tileset instead of different location provided.
- Needs commenting and refactoring of the code.
- Persisting map data back to a .tmx file
Tiled github page - https://github.com/bjorn/tiled
Tiled home page - http://www.mapeditor.org/
List of supported parsers - https://github.com/bjorn/tiled/wiki/Support-for-TMX-maps
SORRY! This section is undergoing a rewrite due to recent refactoring. A new open source tile engine will be released soon including support for TmxCSharp.
That said, the library is pretty straight-forward. Look here first:
https://github.com/gwicksted/tmxcsharp/blob/master/TmxCSharp/Loader/TmxLoader.cs