Releases: h4mu/rott94
Releases · h4mu/rott94
Windows fixes
Working sound on Windows
Windows Support
- Windows support (including AppVeyor CI)
- Game controller support
- Game controller and joystick deadzone to ignore noise in centered position
- Movement control by joystick hat and game controller D-Pad
- Workaround for NDK bugs
Linux/Windows usage: place game content files in a subfolder called "assets"
Known bug: no sound effects on Windows
Music on Android
v0.87-beta Music for Android and automatic release page with APKs
Custom content support
- User levels, that is WAD, RTL and RTC files are associated with the app so that they are opened by Rott94 when tapped in a file manager
- You can specify command line arguments in arguments.txt file in the game content folder (e.g. /storage/emulated/0/Android/data/io.github.h4mu.rott94.superrott/files/arguments.txt)
- You no longer get warnings saying the app was created for an older version of Android on Pie
Joystick support and data files auto-renaming
- Support for joysticks
- The game data files are automatically renamed to uppercase
- Fixed intro
- Touch detection fix for widescreen devices
- Improved 64 bit support
Support for New Architectures and Android Versions
Bugfixes, new ABIs, better support for ART. Tested on arm64 Marshmallow and x86 KitKat.
Content Management
This release contains bug fixes and content management and provides a more user friendly installation experience.
For additional documentation see previous release's notes: https://github.com/h4mu/rott94/releases/tag/v0.8-alpha
First playable version
AndROTT v0.8-alpha Release Notes
Requirements
- Android 2.3.3 or higher
- OpenGL ES 2.0 compatible display
- Enough free space on device
Installing
- Enable unknown sources (and optionally debug connections for ADB support)
- Copy APK file to device
- Open package and install it
- Copy game files to /sdcard/Android/data/io.github.h4mu.andrott/files/ (e.g. by using "adb push")
Playing
When running the game and if the game files are in the right place the intro animation should come up. Touch controls emulate the keyboard.
The screen surface is divided into 9 equal parts in a 3x3 matrix, a touch in each of these represents the following actions:
Move Forward | Enter/Switch weapon | Move Forward |
Turn Left | Space/Open | Turn Right |
Move Back | Escape | Shoot |