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* Addes maise game * Update maise.js * Add files via upload * Delete old version * Rename maise game levels8.js to maise.js Renamed the new file --------- Co-authored-by: Lucas <[email protected]>
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/* | ||
@title: Maise | ||
@author: UrMma | ||
Instructions: | ||
1. Use WASD keys to navigate around mases to reach the PR pad. | ||
2. Stay away from fires otherwise you shall get burnt and the level will restart | ||
3. Press i to reset | ||
*/ | ||
const player = "p"; | ||
const endpad = "e"; | ||
const wall = "a"; | ||
const obs = "o"; | ||
const bgmusic = tune` | ||
114.50381679389314: E4^114.50381679389314 + B4^114.50381679389314, | ||
114.50381679389314: G4^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314: D5^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: D5^114.50381679389314, | ||
114.50381679389314: C5^114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314: A4^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: D5^114.50381679389314, | ||
114.50381679389314: C5^114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314: A4^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: D5^114.50381679389314, | ||
114.50381679389314: C5^114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314: A4^114.50381679389314, | ||
114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314: D5^114.50381679389314, | ||
114.50381679389314: C5^114.50381679389314, | ||
114.50381679389314: B4^114.50381679389314, | ||
114.50381679389314: A4^114.50381679389314, | ||
114.50381679389314: G4^114.50381679389314, | ||
114.50381679389314`; | ||
const objhit = tune` | ||
16000`; | ||
setLegend( | ||
[ player, bitmap` | ||
......333....... | ||
......333....... | ||
......333....... | ||
.......3........ | ||
....3333333..... | ||
...3..333..3.... | ||
..3...333...3... | ||
.3....333....3.. | ||
.3....333....3.. | ||
.....33333...... | ||
.....3...3...... | ||
.....3...3...... | ||
.....3...3...... | ||
.....3...3...... | ||
.....3...3...... | ||
.....3...3......`], | ||
[endpad, bitmap` | ||
4444444444444444 | ||
4444444444444444 | ||
4444433333334444 | ||
4444366666663444 | ||
4443363333363344 | ||
4433363333363334 | ||
4433363333363334 | ||
4433366666663334 | ||
4433363333333334 | ||
4433363666663334 | ||
4433363633363334 | ||
4433363633663334 | ||
4443333666633344 | ||
4444333663333444 | ||
4444433636334444 | ||
4444444644644444`], | ||
[wall, bitmap` | ||
0000000000000000 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0777777777777770 | ||
0000000000000000`], | ||
[obs, bitmap` | ||
......6..6...... | ||
.....6.66..6.... | ||
.....6666.6..... | ||
...6666666.6.... | ||
....6666666..... | ||
...669999666.... | ||
...669999666.... | ||
...66999996..... | ||
....6999996..... | ||
....6633366..... | ||
.....CCCCC...... | ||
....C.C.C.C..... | ||
...C.C.C.C.C.... | ||
..C.C.C.C.C.C... | ||
................ | ||
................`] | ||
); | ||
const playback = playTune(bgmusic, Infinity); | ||
setSolids([player,wall]); | ||
let level = 0; | ||
const levels = [ | ||
map` | ||
a.....a..ap | ||
a.aaa.aoaa. | ||
a.a.a.a.a.. | ||
a.a.a.a...a | ||
e.o.a...aaa`, | ||
map` | ||
p.a......a.o.aa | ||
.aa.oaa.aa....a | ||
..a..a.....aa.. | ||
a.aaaa..a..a... | ||
a.......a..a.o. | ||
aa.o.aaaaaaaa.. | ||
a.o.....ao.a... | ||
aaaa.......a.oe`, | ||
map` | ||
aa.aaa....o....ap. | ||
..o....a....oa.ao. | ||
o...aaaaaaaaaa.aa. | ||
aa.oa.aaaa.o...a.. | ||
o...a.aaaa...aaa.. | ||
aaa.a...........a. | ||
aaa.aaaaa.ao...a.. | ||
a...a.....a..aaa.a | ||
a.aaa.aaaa..oa...o | ||
a...a.....a..a.aaa | ||
aaa.aaaa..aaa..aaa | ||
ae..a...o......o.a`, | ||
map` | ||
....oa.a.aa..aaaa....p | ||
.oo......ooa.aaaaao.oa | ||
.aaaao.aa.aaaoaaa.a.aa | ||
..oaao....a.....aa.... | ||
o..oaaaaa...a.a.o..... | ||
aa..a..a.aaaa.a..a.oo. | ||
.o...o....a..a.o...aaa | ||
.a.a.aa.a..a.a..aa.oaa | ||
ao.a.aaao..aa.aaa..aaa | ||
ooao.o.a.a....a.....oa | ||
e....aoaaao..o...oa...`, | ||
map` | ||
e.aaaaaaaaaaaaop | ||
a..aa...aooaaao. | ||
ao.a....aoooaa.. | ||
aa...aa.....ao.o | ||
aa.oa.a.aaa.aa.. | ||
aaooo.....o..aa. | ||
aooooo.a...a.... | ||
oooooooaaaaaaaaa`, | ||
map` | ||
aao...o...o...o... | ||
aao.o.o.o.o.o.o.o. | ||
aao.o.o.o.o.o.o.o. | ||
aao.o.o.o.o.o.o.o. | ||
aao.o.o.o.o.o.o.o. | ||
aao.o.o.o.o.o.o.o. | ||
....o.o.o.o.o.o.o. | ||
.oo.o.o.o.o.o.o.o. | ||
eoooo...o...o...op`, | ||
map` | ||
eooooooooooooooo | ||
..oooooooooo.... | ||
o..oooooooo..oo. | ||
oo..oo...oo.ooo. | ||
ooo....o....ooo. | ||
ooooooooooooooo. | ||
ooooooooooooooop | ||
oooooooooooooooo`, | ||
map` | ||
e.oooooooooooooooooo | ||
o.oooooooooooooo.... | ||
o..oooooooooooo..oo. | ||
oo..oooooooooo..ooo. | ||
ooo..oooooooo..oooo. | ||
oooo..oooooo..ooooo. | ||
ooooo..oooo..oooooo. | ||
oooooo..oo..ooooooo. | ||
ooooooo....oooooooo. | ||
ooooooooooooooooooop` | ||
]; | ||
|
||
setMap(levels[level]); | ||
let score = 0; | ||
onInput("a", () => { | ||
getAll(player).forEach(s => s.x -= 1) | ||
}); | ||
onInput("d", () => { | ||
getAll(player).forEach(s => s.x += 1) | ||
}); | ||
onInput("w", () => { | ||
getAll(player).forEach(s => s.y -= 1) | ||
}); | ||
onInput("s", () => { | ||
getAll(player).forEach(s => s.y += 1) | ||
}); | ||
onInput("i", () => { | ||
level = 0; | ||
setMap(levels[level]); | ||
}); | ||
afterInput(() => { | ||
clearText(); | ||
const targetNum = tilesWith(endpad).length; | ||
const numCov = tilesWith(endpad, player).length; | ||
if (numCov === targetNum) { | ||
level = level + 1; | ||
if (level in levels) setMap(levels[level]); | ||
else { | ||
addText("YOU WIN!", { y: 6, color: color`0` }); | ||
addText("Press i to restart",{y: 8, color:`0` }); | ||
} | ||
} | ||
if(tilesWith(player, obs).length > 0){ | ||
playTune(objhit); | ||
addText("Try Again!",{y: 4, color: `0`}); | ||
setMap(levels[level]); | ||
} | ||
}); | ||
function wlevel() { | ||
addText(`${level += 1}`, { | ||
y: 1, | ||
x: 9, | ||
color: color`4` | ||
}); | ||
} |
c009112
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Successfully deployed to the following URLs:
sprig – ./
sprig-git-main-gamer.vercel.app
sprig-gamer.vercel.app
sprig.vercel.app