Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Asteroid dodge? #1108

Closed
wants to merge 7 commits into from
Closed

Add Asteroid dodge? #1108

wants to merge 7 commits into from

Conversation

V205Arduino
Copy link
Collaborator

@V205Arduino V205Arduino commented Aug 8, 2023

Your checklist for this pull request

Author name

Author:
V205Arduino

V205

About your game

What is your game about?

Asteroid Dodge!
In this game you use the w and s keys to control a spaceship.
Avoid asteroids and collect coins and powerups(WIP).
There is a 1 in 4 chance of a coin being generated in second.
The default difficulty is one asteroid per second.
You can change the difficulty level by changing the difficulty variable.
If you set changeDifficulty to true the difficulty will increase by one ever hundred seconds.
I based this game off the dodge tutorial.
I will continue improving this game for a while.
What should I improve?
How do I apply for a free Sprig?
Does this project qualify?
Thanks!

How do you play your game?
W key to push spaceship up.
S key to push it down.

Code

/*
@title: Asteroid_Dodge!
@author: V205
*/
// Thanks to Hackclub and tutorials!
// Setup stuff!

//Sprites!
const player = "p"; // Define Player
const coin = "c";// Define Coin
const obstacle = "o";// Define obstacle(asteroids)
const background = "b";// Define background. Only used to create space.
const wall = "w";// Used to create space for text.

//Tunes!
const gamePlayTune = tune 75, 37.5: D5^37.5, 37.5: D5^37.5, 37.5: C5^37.5, 37.5: C5^37.5, 37.5: C5^37.5, 37.5: G4^37.5, 37.5: G4^37.5, 37.5: G4^37.5, 37.5, 37.5: A5^37.5, 75, 37.5: B4^37.5, 150, 37.5: A5^37.5, 37.5: A5^37.5, 37.5, 37.5: C4^37.5, 37.5, 37.5: A5^37.5, 37.5: A5^37.5, 37.5, 37.5: A5^37.5, 37.5: A5^37.5, 112.5// Game tune.
const gameEndTune = tune 133.92857142857142, 133.92857142857142: B5^133.92857142857142, 133.92857142857142: A5^133.92857142857142, 133.92857142857142: G5^133.92857142857142, 133.92857142857142: F5^133.92857142857142, 133.92857142857142: E5^133.92857142857142, 133.92857142857142: D5^133.92857142857142, 133.92857142857142: C5^133.92857142857142, 133.92857142857142: B4^133.92857142857142, 133.92857142857142: A4^133.92857142857142, 133.92857142857142: G4^133.92857142857142, 133.92857142857142: F4^133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142: E4^133.92857142857142, 133.92857142857142, 133.92857142857142: D4^133.92857142857142, 133.92857142857142: D4^133.92857142857142, 133.92857142857142, 133.92857142857142: C4^133.92857142857142, 133.92857142857142: C4^133.92857142857142, 535.7142857142857// Wa wa wa wa. You lost!

//Variables!
var gameTime = 0;// How long have you been playing?
var coinsCollected = 0; // How many coins?
var difficulty = 1; // Difficulty increases every hundred. Might become impossible at 300 or less.
var changeDifficulty = false; //Change to true if you want the difficulty to increase by one every hundred seconds.
//Set bitmaps.
setLegend(
[obstacle, bitmap 0000000000000000 0000000000000000 0000000LLL000000 00000LLL11LL0000 0000LLL11LLLL000 000LLL11LLL0L000 000LL11LLL11LL00 000LL1LLL111L100 00LLLLLLL100L100 000LLLLLL111LL00 000LLL11111LL000 000LLL1111LLL000 0000LLLLLLLL0000 00000LLLL1100000 0000000LL1000000 0000000000000000], // Obstacles(asteroids)
[player, bitmap ................ ................ ..999........... ..9999.......... ..99999......... .99999999....... .999229999...... 39922229999..... 399222299999.... 3992222999999... 999922999999.... 99999999999..... .9999999........ .9999........... .99............. ................],// Spaceship
[background, bitmap 0000000000000000 0000000000000000 0000000000000000 0002000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000200 0000000000000000],// Background
[coin, bitmap 0000000000000000 0000066666000000 0000666666600000 0006699996600000 0066996666660000 0066966666660000 0666966666666000 0669966666666600 0669966666666660 0066996666666660 0066699666666600 0006669999666000 0006666666660000 0000666666600000 0000066660000000 0000000000000000],// coin. Very ugly.
[wall, bitmap 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000 0000000000000000],// Black square.

)

setMap(map wwwwwwww ........ ........ ........ ........ p....... ........ ........ ........ ........);// set map.
setSolids([wall, player]);// Don't allow other things to go inside these things.
setBackground(background);// Set background.

var gameRunning = true; //This will go to false if you crash into a asteroid.

// End Setup stuff
// Controlls.
onInput("w", () => {
if (gameRunning) {
getFirst(player).y -= 1;
}
});

onInput("s", () => {
if (gameRunning) {
getFirst(player).y += 1;
}
});
// Obstacle management.w
function increaseDifficulty() {

if(gameTime >=101 && changeDifficulty == true){

difficulty = Math.floor(gameTime/100 +1 );

}
}

function spawnObstacle() {

for (let i = 0; i < difficulty; i++) {
let x = 7;
let y = getRandomNumber(1,9);//old way: Math.floor(Math.random() * 8.5);

addSprite(x, y, obstacle);

}

}

function moveObstacles() {
let obstacles = getAll(obstacle);

for (let i = 0; i < obstacles.length; i++) {
obstacles[i].x -= 1;
}
}

function despawnObstacles() {
let obstacles = getAll(obstacle);

for (let i = 0; i < obstacles.length; i++) {
if (obstacles[i].x == 0) {
obstacles[i].remove();
}
}
}

function checkHit() {
let obstacles = getAll(obstacle);
let p = getFirst(player);

for (let i = 0; i < obstacles.length; i++) {
if (obstacles[i].x == p.x && obstacles[i].y == p.y) {
return true;
}
}

return false;
}

// End Obstacle management.

// Coin management.

function spawnCoins() {

if ( getRandomNumber(1,3)== 1) {
let x = 7;
let y = getRandomNumber(1,9);//old way: Math.floor(Math.random() * 8.5);

addSprite(x, y, coin);

}

}

function moveCoins() {
let coins = getAll(coin);

for (let i = 0; i < coins.length; i++) {
coins[i].x -= 1;
}
}

function despawnCoins() {
let coins = getAll(coin);

for (let i = 0; i < coins.length; i++) {
if (coins[i].x == 0) {
coins[i].remove();
}
}
}

function checkCoinHit() {
let coins = getAll(coin);
let p = getFirst(player);

for (let i = 0; i < coins.length; i++) {
if (coins[i].x == p.x && coins[i].y == p.y) {
return true;
}
}

return false;
}

// Function to make random numbers easier.
const getRandomNumber = (min, max) => {
return Math.floor(Math.random() * (max - min + 1)) + min;
};

var gameLoop = setInterval(() => {
increaseDifficulty();
despawnObstacles();
moveObstacles();
spawnObstacle();

despawnCoins();
moveCoins();
spawnCoins();

playTune(gamePlayTune);
gameTime += 1;

addText( String(gameTime) , {
x: 0,
y: 0,
color: color3
});

if(checkCoinHit()){

coinsCollected+=1;
addText("C: "+ String(coinsCollected), {
  x: 5,
  y: 0,
  color: color`6`
});

}
if (checkHit()) {
clearInterval(gameLoop);
gameRunning = false;
clearText();
playTune(gameEndTune);
addText("Game Over!", {
x: 5,
y: 6,
color: color3
});
addText("Time: "+ String(gameTime), {
x: 5,
y: 7,
color: color3
});

addText("Coins: "+ String(coinsCollected), {
  x: 5,
  y: 8,
  color: color`6`
});

}

}, 1000)

Check off the items that are true.

  • [x ] The game was made using the Sprig editor.
  • [ x] The game is placed in the in the /games directory.
  • [ x] The code is significantly different from all other games in the Sprig gallery (except for games labeled "demo").
  • [ x] The game runs without errors.
  • [ x] The name of the file/game contains only alphanumeric characters, -s, or _s.
  • [ x] The game name is not the same as the others from gallery

Image (If an image is used)

No image yet.

Thanks for your PR!

ImgBotApp and others added 4 commits August 7, 2023 22:56
*Total -- 27,761.63kb -> 21,994.64kb (20.77%)

/games/img/dvd_logo_simulator.png -- 9.44kb -> 0.49kb (94.81%)
/games/img/coding_demo_4_screen_scroll.png -- 38.91kb -> 2.12kb (94.55%)
/games/img/two-birds_one-stone.png -- 25.98kb -> 1.73kb (93.36%)
/games/img/Disco.png -- 24.25kb -> 1.73kb (92.87%)
/games/img/thumbnail.png -- 19.76kb -> 1.46kb (92.63%)
/games/img/Burger_Maker_V1.png -- 25.90kb -> 1.92kb (92.6%)
/games/img/portal_game.png -- 32.81kb -> 2.47kb (92.46%)
/games/img/wet-sand.png -- 23.33kb -> 1.95kb (91.65%)
/games/img/hex_hubbub.png -- 13.81kb -> 1.16kb (91.64%)
/games/img/2048 Alphabet Edition.png -- 7.99kb -> 0.74kb (90.78%)
/games/img/coding_demo_2_multiple_maps.png -- 25.62kb -> 2.38kb (90.7%)
/games/img/BoxCubeGuy.png -- 9.82kb -> 0.94kb (90.45%)
/games/img/Bash_Game.png -- 43.25kb -> 4.20kb (90.28%)
/games/img/calculator.png -- 25.84kb -> 2.53kb (90.22%)
/games/img/Flamin_Finger.png -- 22.71kb -> 2.25kb (90.1%)
/games/img/the_hungry_mouse.png -- 61.65kb -> 6.65kb (89.22%)
/games/img/SOS_Game.png -- 24.23kb -> 2.66kb (89.01%)
/games/img/Alien_Attack.png -- 23.53kb -> 2.61kb (88.91%)
/games/img/Astrovoid.png -- 23.66kb -> 2.74kb (88.4%)
/games/img/Ninja_In_A_Bear_Trap_Factory.png -- 11.88kb -> 1.38kb (88.35%)
/games/img/Temple.png -- 62.06kb -> 7.86kb (87.33%)
/games/img/Space_Invasion.png -- 8.53kb -> 1.12kb (86.84%)
/games/img/Mastermind.png -- 27.80kb -> 3.82kb (86.27%)
/games/img/Stop.png -- 44.58kb -> 6.13kb (86.26%)
/games/img/speedy_snake.png -- 18.08kb -> 2.56kb (85.84%)
/games/img/Conquerers.png -- 30.49kb -> 4.70kb (84.57%)
/games/img/The_Pet.png -- 22.26kb -> 3.56kb (83.99%)
/games/img/DogsvsCats.png -- 13.07kb -> 2.19kb (83.22%)
/games/img/pong.png -- 11.01kb -> 2.20kb (80%)
/games/img/Simon-WASD_Edition.png -- 47.86kb -> 9.64kb (79.85%)
/games/img/fungi-frog-maze.png -- 58.96kb -> 13.50kb (77.11%)
/games/img/2048.png -- 57.56kb -> 13.33kb (76.84%)
/games/img/Rolling Obstacles.png -- 6.73kb -> 1.70kb (74.81%)
/games/img/goaled.png -- 5.67kb -> 1.43kb (74.79%)
/games/img/whack_a_mole.png -- 10.57kb -> 2.72kb (74.27%)
/games/img/CATCH-ME.png -- 3.63kb -> 0.97kb (73.18%)
/games/img/Falling_Water.png -- 31.27kb -> 8.39kb (73.16%)
/games/img/Invisible_Maze.png -- 3.93kb -> 1.06kb (73.12%)
/games/img/Snake.png -- 6.96kb -> 1.88kb (72.95%)
/games/img/snakey snake.png -- 46.32kb -> 12.78kb (72.4%)
/games/img/tetris.png -- 6.66kb -> 1.84kb (72.37%)
/games/img/RandomDungeon-final.png -- 49.04kb -> 13.66kb (72.14%)
/games/img/UFO_Attack.png -- 3.32kb -> 0.96kb (71.04%)
/games/img/Rock_Paper_Scissors.png -- 41.27kb -> 12.02kb (70.87%)
/games/img/bannai-snake.png -- 40.10kb -> 11.76kb (70.67%)
/games/img/Fish_in_the_Sea.png -- 6.28kb -> 1.89kb (69.93%)
/games/img/Screen Shot 2022-08-09 at 11.40.58 PM.png -- 35.80kb -> 10.84kb (69.72%)
/games/img/Bottom_of_the_Barrel.png -- 2.87kb -> 0.88kb (69.23%)
/games/img/raycasting.png -- 11.11kb -> 3.44kb (69.09%)
/games/img/Tic-Tac-No.png -- 5.93kb -> 1.84kb (68.98%)
/games/img/BigButton.png -- 8.75kb -> 2.74kb (68.65%)
/games/img/Asteroid_Apocalypse.png -- 5.96kb -> 1.88kb (68.5%)
/games/img/generic_dungeon_crawler.png -- 10.70kb -> 3.42kb (68.07%)
/games/img/penguin_slide.png -- 10.63kb -> 3.52kb (66.92%)
/games/img/Jumper.png -- 3.86kb -> 1.32kb (65.89%)
/games/img/Dragon_Fest.png -- 5.94kb -> 2.03kb (65.85%)
/games/img/Flying_Game.png -- 7.14kb -> 2.45kb (65.68%)
/games/img/friendship.png -- 27.53kb -> 9.58kb (65.19%)
/games/img/thunderball.png -- 5.54kb -> 2.04kb (63.07%)
/games/img/breakfast_maze!.png -- 22.27kb -> 8.28kb (62.82%)
/games/img/Falling_Blocks.png -- 9.12kb -> 3.42kb (62.51%)
/games/img/Gravity is a Thing.png -- 2.21kb -> 0.85kb (61.58%)
/games/img/Mining_Simulator.png -- 3.09kb -> 1.19kb (61.47%)
/games/img/Jet_Box.png -- 2.25kb -> 0.87kb (61.25%)
/games/img/DontGetBurnt.png -- 5.65kb -> 2.20kb (61.11%)
/games/img/3D_wire_frame_rendererV1.png -- 4.44kb -> 1.74kb (60.89%)
/games/img/reversi.png -- 9.85kb -> 3.88kb (60.62%)
/games/img/flappy_bird_but_no_gravity_and_worse.png -- 10.23kb -> 4.05kb (60.36%)
/games/img/echolocation.png -- 73.11kb -> 29.19kb (60.08%)
/games/img/TheMazeOfSprig.png -- 3.55kb -> 1.42kb (60.08%)
/games/img/sprig_dodge.png -- 2.55kb -> 1.02kb (59.8%)
/games/img/3072_A_2048_Spin-Off.png -- 4.63kb -> 1.89kb (59.11%)
/games/img/bullet_dodge.png -- 3.12kb -> 1.29kb (58.48%)
/games/img/Limits.png -- 11.82kb -> 4.94kb (58.19%)
/games/img/among_us_maze.png -- 6.55kb -> 2.74kb (58.19%)
/games/img/Call911.png -- 3.99kb -> 1.68kb (57.9%)
/games/img/infinite_maze.png -- 0.99kb -> 0.42kb (57.62%)
/games/img/SprigClick.png -- 2.16kb -> 0.92kb (57.51%)
/games/img/Fire_Hound.png -- 5.88kb -> 2.51kb (57.38%)
/games/img/Mirror_Snake.png -- 1.63kb -> 0.70kb (57.24%)
/games/img/Sort.png -- 2.70kb -> 1.16kb (57.2%)
/games/img/1930.png -- 21.38kb -> 9.17kb (57.11%)
/games/img/hackcraft.png -- 7.96kb -> 3.43kb (56.9%)
/games/img/crimbletips.png -- 3.42kb -> 1.48kb (56.63%)
/games/img/crimbletips1.png -- 3.42kb -> 1.48kb (56.63%)
/games/img/Piano.png -- 2.55kb -> 1.11kb (56.36%)
/games/img/bbbbbb.png -- 1.88kb -> 0.83kb (55.91%)
/games/img/Mandelbrot.png -- 6.39kb -> 2.82kb (55.85%)
/games/img/rickroll.png -- 3.42kb -> 1.51kb (55.84%)
/games/img/drab_bullets.png -- 2.57kb -> 1.14kb (55.64%)
/games/img/Defend_the_Keep.png -- 1.56kb -> 0.70kb (55.33%)
/games/img/under_fire.png -- 14.81kb -> 6.63kb (55.23%)
/games/img/Linebeck-Land.png -- 2.42kb -> 1.08kb (55.13%)
/games/img/inconsequential_leveldungeon.png -- 3.35kb -> 1.50kb (55.09%)
/games/img/sprig_machine.png -- 109.64kb -> 49.52kb (54.84%)
/games/img/sprig_mario.png -- 6.38kb -> 2.88kb (54.8%)
/games/img/Thumbnail Apple.png -- 3.34kb -> 1.51kb (54.67%)
/games/img/sudoku.png -- 5.43kb -> 2.54kb (53.19%)
/games/img/delightful_mazes.png -- 6.91kb -> 3.28kb (52.54%)
/games/img/sprigle.png -- 1.45kb -> 0.69kb (52.32%)
/games/img/Skyrace.png -- 19.39kb -> 9.25kb (52.29%)
/games/img/charge.png -- 2.47kb -> 1.19kb (51.88%)
/games/img/randomworld.png -- 3.29kb -> 1.59kb (51.77%)
/games/img/pipes_puzzle.png -- 50.76kb -> 25.62kb (49.53%)
/games/img/Find_The_Suspect.png -- 6.37kb -> 3.22kb (49.42%)
/games/img/simon.png -- 40.59kb -> 20.57kb (49.32%)
/games/img/niabtf2.png -- 4.85kb -> 2.47kb (49.13%)
/games/img/A_Really_One_Sided_Duel.png -- 5.18kb -> 2.64kb (48.98%)
/public/stories-big/develop.jpeg -- 3,777.25kb -> 1,942.25kb (48.58%)
/games/img/attack_on_slimes.png -- 5.77kb -> 3.00kb (48%)
/games/img/galacticats.png -- 16.37kb -> 8.60kb (47.46%)
/games/img/cookie_clicker.png -- 5.50kb -> 2.90kb (47.19%)
/games/img/Recycling_Turtle.png -- 21.88kb -> 11.61kb (46.95%)
/games/img/zombie_defense.png -- 12.77kb -> 6.79kb (46.83%)
/games/img/the RUN.png -- 0.95kb -> 0.50kb (46.76%)
/games/img/desi-pong.png -- 6.64kb -> 3.54kb (46.68%)
/games/img/QuadraPedal.png -- 4.88kb -> 2.61kb (46.56%)
/games/img/Cross_The_Road.png -- 3.87kb -> 2.08kb (46.39%)
/games/img/Amoeba.png -- 5.58kb -> 3.01kb (46.15%)
/games/img/really_really_bad_music_maker.png -- 17.36kb -> 9.38kb (45.99%)
/games/img/Amazing_Mazes.png -- 117.61kb -> 63.93kb (45.64%)
/games/img/Snake_4_2.png -- 4.67kb -> 2.54kb (45.59%)
/games/img/floppyMatch.png -- 3.44kb -> 1.89kb (45.08%)
/games/img/son_of_a_lich.png -- 11.41kb -> 6.39kb (43.97%)
/games/img/Dragon-Rush.png -- 536.93kb -> 303.59kb (43.46%)
/games/img/fight_big_parma.png -- 5.07kb -> 2.87kb (43.33%)
/games/img/Art.png -- 7.34kb -> 4.17kb (43.16%)
/games/img/font-explorer.png -- 14.29kb -> 8.32kb (41.81%)
/docs/assets/wheres_waldo_uf2.png -- 42.06kb -> 26.64kb (36.67%)
/games/img/Physics_Sandbox.png -- 25.61kb -> 16.66kb (34.96%)
/games/img/alien.png -- 4.18kb -> 2.72kb (34.89%)
/games/img/Duck_Hunt.png -- 1.31kb -> 0.86kb (34.68%)
/docs/assets/drag_n_drop.png -- 217.00kb -> 142.71kb (34.24%)
/public/screenshots/upload.png -- 497.28kb -> 332.03kb (33.23%)
/games/img/Battle_City.png -- 151.56kb -> 101.49kb (33.03%)
/games/img/Golem-Rush.png -- 0.85kb -> 0.58kb (32.11%)
/games/img/L0st.png -- 29.05kb -> 19.79kb (31.89%)
/games/img/Robot_Party_Basic_Buildv1.jpg -- 9.55kb -> 6.52kb (31.73%)
/games/img/snek.png -- 1.07kb -> 0.74kb (31.36%)
/games/img/killpigs.png -- 10.49kb -> 7.21kb (31.24%)
/public/screenshots/contribute.png -- 578.85kb -> 398.26kb (31.2%)
/games/img/Trash IT.png -- 141.24kb -> 99.49kb (29.56%)
/games/img/TheTombOfAThousandTerrors.png -- 5.97kb -> 4.21kb (29.47%)
/games/img/Avoid_The_Tree.png -- 32.67kb -> 23.21kb (28.95%)
/games/img/dual_state_machine.png -- 8.46kb -> 6.05kb (28.5%)
/games/img/It_Is_Coming_Out!.png -- 8.84kb -> 6.34kb (28.28%)
/games/img/Conway's Game of Life.png -- 8.12kb -> 5.98kb (26.28%)
/games/img/creepy_crush.png -- 43.88kb -> 32.97kb (24.87%)
/games/img/gravity_fun.png -- 126.86kb -> 95.93kb (24.38%)
/docs/assets/sprig.png -- 3,349.45kb -> 2,541.47kb (24.12%)
/games/img/ROOM.png -- 16.90kb -> 12.84kb (23.99%)
/games/img/offline_t-rex_game.png -- 26.89kb -> 20.76kb (22.81%)
/games/img/hectic_hockey.png -- 13.11kb -> 10.20kb (22.23%)
/games/img/dihyrdogen_monoxide_free_fall.png -- 39.79kb -> 32.07kb (19.41%)
/public/screenshots/export.png -- 200.02kb -> 161.63kb (19.19%)
/public/screenshots/fork.png -- 249.56kb -> 207.86kb (16.71%)
/public/screenshots/thumbnail.png -- 242.04kb -> 201.72kb (16.66%)
/games/img/connectTheDots.png -- 8.76kb -> 7.43kb (15.19%)
/games/img/Friendly_Figures.png -- 26.83kb -> 23.01kb (14.23%)
/games/img/Paint_IT.png -- 47.28kb -> 41.11kb (13.05%)
/games/img/black_jack.png -- 3.54kb -> 3.18kb (10.31%)
/games/img/Virtual_Machine.png -- 36.34kb -> 32.73kb (9.95%)
/games/img/love_lock.png -- 51.16kb -> 46.97kb (8.2%)
/games/img/cubefield.png -- 21.61kb -> 19.95kb (7.66%)
/public/stories-big/sprig-back.jpeg -- 1,303.58kb -> 1,224.17kb (6.09%)
/docs/assets/default_screen.jpg -- 2,664.74kb -> 2,533.28kb (4.93%)
/public/stories-big/learn.jpeg -- 3,402.33kb -> 3,241.77kb (4.72%)
/public/stories-big/play.jpeg -- 2,461.46kb -> 2,356.38kb (4.27%)
/public/stories-big/orpheus.jpeg -- 2,294.27kb -> 2,216.21kb (3.4%)
/games/img/fractal_generator.png -- 37.03kb -> 35.84kb (3.21%)
/public/stories-big/sprig-front.jpeg -- 2,370.90kb -> 2,301.07kb (2.94%)
/public/stories-tiny/play.jpeg -- 71.59kb -> 69.69kb (2.66%)
/public/stories-tiny/learn.jpeg -- 80.36kb -> 79.64kb (0.89%)
/public/stories-tiny/orpheus.jpeg -- 47.45kb -> 47.06kb (0.82%)
/public/stories-tiny/sprig-front.jpeg -- 53.17kb -> 52.82kb (0.66%)
/public/stories-tiny/sprig-back.jpeg -- 38.98kb -> 38.74kb (0.62%)
/public/stories-tiny/develop.jpeg -- 46.00kb -> 45.83kb (0.37%)
/public/pcb.svg -- 198.90kb -> 198.87kb (0.01%)

Signed-off-by: ImgBotApp <[email protected]>
@vercel
Copy link

vercel bot commented Aug 8, 2023

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Comments Updated (UTC)
sprig ✅ Ready (Inspect) Visit Preview 💬 Add feedback Aug 9, 2023 1:19am

@vercel
Copy link

vercel bot commented Aug 8, 2023

@V205Arduino is attempting to deploy a commit to the Hack Club Team on Vercel.

A member of the Team first needs to authorize it.

@vercel vercel bot temporarily deployed to Preview – sprig August 8, 2023 13:49 Inactive
@V205Arduino
Copy link
Collaborator Author

https://sprig.hackclub.com/share/L2pIwSIf3G49OfL98sMc

Game is also here…

@V205Arduino
Copy link
Collaborator Author

I think the file is called asteroid_dodge.js

@V205Arduino
Copy link
Collaborator Author

No it is Asteroid_Dodge.js

@V205Arduino
Copy link
Collaborator Author

I got a pull request by a robot for down sizing images….

@LucasHT22 LucasHT22 added the submission Game submission label Aug 8, 2023
Copy link
Member

@LucasHT22 LucasHT22 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

How do I apply for a free Sprig?

Just making a PR, like how you're doing:)

Hey! I have a few questions:

All these files are part of your game?

what editor did you use?

@vercel vercel bot temporarily deployed to Preview – sprig August 9, 2023 01:19 Inactive
@V205Arduino
Copy link
Collaborator Author

All these files are part of your game?
I undid the image downsizing.

Asteroid_Dodge.js
Is the only file.
what editor did you use?
Sprig editor.

Thanks!
@LucasHT22

Copy link
Member

@LucasHT22 LucasHT22 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

oh right! nice game! Congrats:)
If you're a teen, you can get your sprig here! https://sprig-order.hackclub.dev/

Hack Clubbers would love to see this! Just post a link and 1-2 sentences talking about your game to our #ship channel:)

@vercel
Copy link

vercel bot commented Aug 9, 2023

Deployment failed with the following error:

The provided GitHub repository does not contain the requested branch or commit reference. Please ensure the repository is not empty.

@LucasHT22
Copy link
Member

Hey! I'm getting some errors so I'll close this PR and add your game manually:) If you want improve more your game, make a new PR!
Sorry about that

@LucasHT22 LucasHT22 closed this Aug 9, 2023
LucasHT22 added a commit that referenced this pull request Aug 9, 2023
LucasHT22 added a commit that referenced this pull request Aug 9, 2023
@V205Arduino
Copy link
Collaborator Author

oh right! nice game! Congrats:)
Thank you!
I will apply for a sprig.

@V205Arduino
Copy link
Collaborator Author

Is the file name still the same?

@LucasHT22
Copy link
Member

yep!

@V205Arduino
Copy link
Collaborator Author

Thank you!

@V205Arduino
Copy link
Collaborator Author

Hello @LucasHT22
I submitted an application for a sprig.
I don’t know if I made a typo or not.
What should I do?
I have not gotten a email….

PS: Please don’t post the info here it contains my PII.

@V205Arduino
Copy link
Collaborator Author

Thanks!

@LucasHT22
Copy link
Member

I'll check! What's your @ on Slack? So I dm to you

@V205Arduino
Copy link
Collaborator Author

Need to make a slack account first.
Might give you one of my public emails instead.

@LucasHT22
Copy link
Member

Would be better Slack but alright, what's your email?

@V205Arduino
Copy link
Collaborator Author

[email protected]
Is my public email.

@LucasHT22
Copy link
Member

Hey @V205Arduino ! Our mail coordinator said that your Sprig already has been shipped! All your school information is everything good

@V205Arduino
Copy link
Collaborator Author

Ok @LucasHT22 Thank you!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
submission Game submission
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants