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graph: make validation layer sync happy
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hanatos committed Jun 3, 2024
1 parent 72010d0 commit 8eb12d9
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Showing 2 changed files with 10 additions and 4 deletions.
6 changes: 6 additions & 0 deletions src/pipe/graph.c
Original file line number Diff line number Diff line change
Expand Up @@ -1874,6 +1874,12 @@ record_command_buffer(dt_graph_t *graph, dt_node_t *node, int runflag)
graph->query[f].kernel[graph->query[f].cnt++] = node->kernel;
}
}
else if(dt_node_source(node) &&
dt_connector_ssbo(node->connector+0) && // ssbo source node just needs a barrier on the staging memory
(node->connector[0].array_length <= 1)) // arrays share the staging buffer, are handled by iterating read_source()
{
BARRIER_COMPUTE_BUFFER(dt_graph_connector_image(graph, node-graph->node, 0, 0, graph->frame)->buffer);
}

// only non-sink and non-source nodes have a pipeline:
if(!node->pipeline) return VK_SUCCESS;
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8 changes: 4 additions & 4 deletions src/qvk/qvk_util.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ uint32_t qvk_get_memory_type(uint32_t mem_req_type_bits, VkMemoryPropertyFlags m
VkBufferMemoryBarrier mem_barrier = { \
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, \
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT|VK_ACCESS_TRANSFER_WRITE_BIT, \
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, \
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_TRANSFER_READ_BIT, \
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, \
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, \
.buffer = buf, \
Expand All @@ -48,7 +48,7 @@ uint32_t qvk_get_memory_type(uint32_t mem_req_type_bits, VkMemoryPropertyFlags m
__VA_ARGS__ \
}; \
vkCmdPipelineBarrier(cmd_buf, \
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, \
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, \
VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,\
0, NULL, 0, NULL, \
1, &img_mem_barrier); \
Expand All @@ -65,8 +65,8 @@ uint32_t qvk_get_memory_type(uint32_t mem_req_type_bits, VkMemoryPropertyFlags m
.baseArrayLayer = 0, \
.layerCount = 1 \
}, \
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT|VK_ACCESS_TRANSFER_WRITE_BIT, \
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_TRANSFER_READ_BIT, \
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT|VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_SHADER_WRITE_BIT|VK_ACCESS_TRANSFER_WRITE_BIT, \
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT|VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_TRANSFER_WRITE_BIT|VK_ACCESS_TRANSFER_READ_BIT, \
.oldLayout = old_layout, \
.newLayout = new_layout, \
); \
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