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Improvement: Berberis Helper Rework #3147

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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ import com.google.gson.JsonPrimitive
object ConfigUpdaterMigrator {

val logger = LorenzLogger("ConfigMigration")
const val CONFIG_VERSION = 71
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?

const val CONFIG_VERSION = 60
fun JsonElement.at(chain: List<String>, init: Boolean): JsonElement? {
if (chain.isEmpty()) return this
if (this !is JsonObject) return null
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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@
import at.hannibal2.skyhanni.config.FeatureToggle;
import com.google.gson.annotations.Expose;
import io.github.notenoughupdates.moulconfig.annotations.ConfigEditorBoolean;
import io.github.notenoughupdates.moulconfig.annotations.ConfigEditorColour;
import io.github.notenoughupdates.moulconfig.annotations.ConfigEditorSlider;
import io.github.notenoughupdates.moulconfig.annotations.ConfigOption;

public class WiltedBerberisConfig {
Expand All @@ -27,4 +29,14 @@ public class WiltedBerberisConfig {
@ConfigOption(name = "Mute Others Sounds", desc = "Mute nearby Wilted Berberis sounds while not holding a Wand of Farming or not standing on Farmland blocks.")
@ConfigEditorBoolean
public boolean muteOthersSounds = true;

@Expose
@ConfigOption(name = "Future Preview Count", desc = "How many future Wilted Berberis locations to preview.")
@ConfigEditorSlider(minValue = 0, maxValue = 8, minStep = 1)
public int previewCount = 2;

@Expose
@ConfigOption(name = "Highlight Color", desc = "What color to highlight the next Wilted Berberis to break.")
@ConfigEditorColour
public String highlightColor = "0:255:255:255:0";
}
Original file line number Diff line number Diff line change
Expand Up @@ -20,35 +20,72 @@
import at.hannibal2.skyhanni.utils.RenderUtils.drawFilledBoundingBoxNea
import at.hannibal2.skyhanni.utils.RenderUtils.expandBlock
import at.hannibal2.skyhanni.utils.SimpleTimeMark
import at.hannibal2.skyhanni.utils.SpecialColor.toSpecialColor
import at.hannibal2.skyhanni.utils.toLorenzVec
import net.minecraft.client.Minecraft
import net.minecraft.init.Blocks
import net.minecraft.util.BlockPos
import net.minecraft.util.EnumParticleTypes
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import java.awt.Color
import kotlin.time.Duration.Companion.milliseconds
import kotlin.time.Duration.Companion.seconds

@SkyHanniModule
object RiftWiltedBerberisHelper {

private val config get() = RiftApi.config.area.dreadfarm.wiltedBerberis
private var isOnFarmland = false
private var hasFarmingToolInHand = false
private var list = listOf<WiltedBerberis>()
private var berberisLocationList = listOf<LorenzVec>()
private var lastSpawn = SimpleTimeMark.now()
private var lastSyncedAt = SimpleTimeMark.now()
private var lastUpdated = SimpleTimeMark.now()

data class WiltedBerberis(var currentParticles: LorenzVec) {
// the bounds of each berberis plot
private val plots = arrayOf(
Plot(LorenzVec(-54, 71, -128), LorenzVec(-41, 70, -117)),
Plot(LorenzVec(-77, 72, -143), LorenzVec(-59, 71, -125)),
Plot(LorenzVec(-87, 73, -169), LorenzVec(-69, 72, -152)),
Plot(LorenzVec(-72, 73, -191), LorenzVec(-57, 72, -175)),
Plot(LorenzVec(-35, 72, -185), LorenzVec(-22, 71, -171)),
Plot(LorenzVec(-42, 72, -155), LorenzVec(-22, 70, -126)),
)

val plotCenters = arrayListOf(LorenzVec(0, 0, 0))


private var closestPlot = 0
private var oldClosest = 0
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change those two variable sto be of type Plot?

private var fallback = false

data class Plot(var a: LorenzVec, var b: LorenzVec)

private var altBerberisLocationList = listOf<WiltedBerberis>()

data class WiltedBerberis(var currentParticles: LorenzVec) {
var previous: LorenzVec? = null
var moving = true
var y = 0.0
var lastTime = SimpleTimeMark.now()
}

@SubscribeEvent
fun onLoad(event: WorldEvent.Load) {
for (i in 0..5) {
plotCenters[i] = plots[i].a.middle(plots[i].b)
}
}

@SubscribeEvent
fun onTick(event: LorenzTickEvent) {
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if (!isEnabled()) return
if (!event.isMod(5)) return

list = list.editCopy { removeIf { it.lastTime.passedSince() > 500.milliseconds } }
getClosestPlot()
updateBerberisList()
getIfHelperCorrect()

hasFarmingToolInHand = InventoryUtils.getItemInHand()?.getInternalName() == RiftApi.farmingTool

Expand All @@ -59,10 +96,6 @@
}
}

private fun nearestBerberis(location: LorenzVec): WiltedBerberis? =
list.filter { it.currentParticles.distanceSq(location) < 8 }
.minByOrNull { it.currentParticles.distanceSq(location) }

@HandleEvent
fun onReceiveParticle(event: ReceiveParticleEvent) {
if (!isEnabled()) return
Expand All @@ -71,19 +104,20 @@
val location = event.location
val berberis = nearestBerberis(location)

// the purple particles on the edges dont get touched, just cancel them if the setting is on
if (event.type != EnumParticleTypes.FIREWORKS_SPARK) {
if (config.hideParticles && berberis != null) {
event.cancel()
}
return
}

// the firework sparks in the center may get cancelled, but the below code runs on them
if (config.hideParticles) {
event.cancel()
}

if (berberis == null) {
list = list.editCopy { add(WiltedBerberis(location)) }
altBerberisLocationList = altBerberisLocationList.editCopy { add(WiltedBerberis(location)) }
return
}

Expand All @@ -110,6 +144,7 @@

@HandleEvent
fun onPlaySound(event: PlaySoundEvent) {
// mute sounds if setting on
if (!isMuteOthersSoundsEnabled()) return
val soundName = event.soundName

Expand All @@ -122,35 +157,130 @@
fun onRenderWorld(event: RenderWorldEvent) {
if (!isEnabled()) return
if (!hasFarmingToolInHand) return

if (config.onlyOnFarmland && !isOnFarmland) return

for (berberis in list) {
if (fallback) renderFallbackHelper(event)
else renderHelper(event)
}

@HandleEvent
fun onConfigFix(event: ConfigUpdaterMigrator.ConfigFixEvent) {
event.move(60, "rift.area.dreadfarm.wiltedBerberis.hideparticles", "rift.area.dreadfarm.wiltedBerberis.hideParticles")
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}

private fun getClosestPlot() {
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instead of this approach with array list, two for loops and manual comparing each entry against the prevous losetest plot, you can use lamda functions on a map like .minBy() to get the clostest plot. i think of something like cloestPlot = plots.map{ it to it.middle.distanceToPlayer() }.minBy{it.second}.first. then you can store the instance inseatd of the index in the closestPlot value.

// calculates the player's distance to the center of each plot, then sets closestPlot to the smallest
val plotDistances = arrayListOf(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
for (i in 0..5) {
val plotCenter = plotCenters[i]
plotDistances[i] = LocationUtils.playerLocation().distance(plotCenter)
}
for (i in 0..5) if (plotDistances[i] < plotDistances[closestPlot]) closestPlot = i
}

private fun updateBerberisList() {
// if the player enters a new plot, clear the list of berberis locations
if (closestPlot != oldClosest) berberisLocationList = berberisLocationList.editCopy { clear() }
oldClosest = closestPlot

// when a berberis grows in the current plot, add its location to the end of the list
val plotCornerA = plots[closestPlot].a.toBlockPos()
val plotCornerB = plots[closestPlot].b.toBlockPos()
for (block in BlockPos.getAllInBox(plotCornerA, plotCornerB)) {
var blockLocation = block.toLorenzVec()

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detekt.style.VarCouldBeVal

Variable 'blockLocation' could be val.
if (blockLocation.getBlockAt() == Blocks.deadbush && !berberisLocationList.contains(blockLocation)) {
berberisLocationList = berberisLocationList.editCopy { add(blockLocation) }
lastSpawn = SimpleTimeMark.now()
lastUpdated = SimpleTimeMark.now()
}
}

// remove first berberis from list if broken and no berberis have grown in the last 1/4 seccond
// (to stop you from breaking it before they all spawn in)
while (berberisLocationList.isNotEmpty() && berberisLocationList[0].getBlockAt() != Blocks.deadbush && lastSpawn.passedSince() > 250.milliseconds) {

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detekt.style.MaxLineLength

Line detected, which is longer than the defined maximum line length in the code style.
berberisLocationList = berberisLocationList.editCopy { removeFirst() }
lastUpdated = SimpleTimeMark.now()
}

// update the berberis list for the original system
altBerberisLocationList = altBerberisLocationList.editCopy { removeIf { it.lastTime.passedSince() > 500.milliseconds } }
}

private fun getIfHelperCorrect() {
// check if the new system is right about which bush to break. If the particle is still moving, assume it's right for now
for (berberis in altBerberisLocationList) {
with(berberis) {
// if there is a particle in the same place as where the new helper thinks the next bush is,
if (berberisLocationList.isNotEmpty() && (currentParticles.distance(berberisLocationList[0])) < 1.3 &&
currentParticles.distanceToPlayer() <= 20 && y != 0.0
) {
lastSyncedAt = SimpleTimeMark.now()
}
// or if there is a moving particle
if (moving) {
lastSyncedAt = SimpleTimeMark.now()
}
}
}

// if we've been desynced (new system wrong) for more than 2 secconds and the list hasn't updated in that time,
// switch to fallback mode. switch off of fallback once the plot is cleared
if (lastSyncedAt.passedSince() > 1.seconds && lastUpdated.passedSince() > 1.seconds) fallback = true
if (berberisLocationList.isEmpty()) fallback = false
}

private fun renderFallbackHelper(event: RenderWorldEvent) {
for (berberis in altBerberisLocationList) {
with(berberis) {
if (currentParticles.distanceToPlayer() > 20) continue
if (y == 0.0) continue

val location = currentParticles.fixLocation(berberis)
if (!moving) {
event.drawFilledBoundingBoxNea(axisAlignedBB(location), Color.YELLOW, 0.7f)
event.drawBox(location, config.highlightColor.toSpecialColor(), 0.7f)
event.drawDynamicText(location.up(), "§eWilted Berberis", 1.5, ignoreBlocks = false)
} else {
event.drawFilledBoundingBoxNea(axisAlignedBB(location), Color.WHITE, 0.5f)
event.drawBox(location, Color.WHITE, 0.5f)
previous?.fixLocation(berberis)?.let {
event.drawFilledBoundingBoxNea(axisAlignedBB(it), Color.LIGHT_GRAY, 0.2f)
event.drawBox(it, Color.LIGHT_GRAY, 0.2f)
event.draw3DLine(it.add(0.5, 0.0, 0.5), location.add(0.5, 0.0, 0.5), Color.WHITE, 3, false)
}
}
}
}
}

@HandleEvent
fun onConfigFix(event: ConfigUpdaterMigrator.ConfigFixEvent) {
event.move(60, "rift.area.dreadfarm.wiltedBerberis.hideparticles", "rift.area.dreadfarm.wiltedBerberis.hideParticles")
private fun renderHelper(event: RenderWorldEvent) {
if (berberisLocationList.isEmpty()) return
var alpha = 0.8f
var previousBerberis: LorenzVec? = null
var highlightColor = config.highlightColor.toSpecialColor()

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Variable 'highlightColor' could be val.
event.drawDynamicText(berberisLocationList[0].up(), "§eWilted Berberis", 1.5, ignoreBlocks = false)

berberisLocationList.take(config.previewCount + 1).forEachIndexed { i, loc ->
// box it with half the opacity of the previous box, first in list is highlighted
if (i == 0) event.drawBox(loc, highlightColor, alpha)
else event.drawBox(loc, Color.WHITE, alpha)
alpha *= 0.6f

// if there's a previous berberis, draw a line to it. The line from the 2nd to the 1st should be highlighted
if (i == 1) {
previousBerberis?.let {
event.draw3DLine(loc.add(0.5, 0.5, 0.5), it.add(0.5, 0.5, 0.5), highlightColor, 4, false)
}
} else {
previousBerberis?.let {
event.draw3DLine(loc.add(0.5, 0.5, 0.5), it.add(0.5, 0.5, 0.5), Color.WHITE, 2, false)
}
}

previousBerberis = loc
}
}

private fun axisAlignedBB(loc: LorenzVec) = loc.add(0.1, -0.1, 0.1).boundingToOffset(0.8, 1.0, 0.8).expandBlock()
private fun nearestBerberis(location: LorenzVec): WiltedBerberis? =
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try to change the logic so that the distance is only getting calculated once per entry, not twice

altBerberisLocationList.filter { it.currentParticles.distanceSq(location) < 8 }
.minByOrNull { it.currentParticles.distanceSq(location) }

private fun LorenzVec.fixLocation(wiltedBerberis: WiltedBerberis): LorenzVec {
val x = x - 0.5
Expand All @@ -159,6 +289,12 @@
return LorenzVec(x, y, z)
}

private fun axisAlignedBB(loc: LorenzVec) = loc.add(0.1, -0.1, 0.1).boundingToOffset(0.8, 1.0, 0.8).expandBlock()

private fun RenderWorldEvent.drawBox(location: LorenzVec, color: Color, alphaMultiplier: Float) {
drawFilledBoundingBoxNea(axisAlignedBB(location), color, alphaMultiplier)
}

private fun isEnabled() = RiftApi.inRift() && RiftApi.inDreadfarm() && config.enabled

private fun isMuteOthersSoundsEnabled() = RiftApi.inRift() &&
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