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Computer Graphics (C SCI 330) Project 3 code Simple testing shows that the most effective number of subdivisions is 5. Results of this testing: No two-level rendering: 2.2 fps 6 subdivisions: 2.7 fps 5 subdivisions: 2.78 fps 4 subdivisions: 2.69 fps 3 subdivisions: 2.65 fps Screenshots and more extensive frame-per-second details will be prepared for the presentation on Friday. Changed files: src/main/MainWindow.cpp src/main/ObjReader.cpp src/main/ObjReader.h src/main/RenderWidget0.cpp src/main/RenderWidget0.h src/re330/Camera.cpp src/re330/Camera.h src/re330/Frustum.cpp src/re330/Frustum.h src/re330/GLRenderContext.cpp src/re330/GLRenderContext.h src/re330/Matrix4.cpp src/re330/Matrix4.h src/re330/Object.h src/re330/RenderContext.h src/re330/SWRenderContext.cpp src/re330/SWRenderContext.h src/re330/SWRenderWidget.cpp src/re330/SWRenderWidget.h src/re330/SWWidget.cpp src/re330/SWWidget.h src/re330/SceneManager.cpp src/re330/Shapes.cpp src/re330/Shapes.h src/re330/Vector3.h src/re330/Vector4.h
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