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[Sonic Frontiers] Upgrade level codes
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20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/0%/Always Have No Guard Level.hmm
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Original file line number | Diff line number | Diff line change |
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Code "Always Have No Guard Level" in "Cheats/Upgrades/0%" by "Hyper" does | ||
/* | ||
Resets the level to 1/99 for Guard. | ||
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WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
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if (saveData == null) | ||
return; | ||
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saveData->character.guardLevel = 0; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].guardLevel = 0; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/0%/Always Have No Power Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have No Power Level" in "Cheats/Upgrades/0%" by "Hyper" does | ||
/* | ||
Resets the level to 1/99 for Power. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
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||
if (saveData == null) | ||
return; | ||
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saveData->character.powerLevel = 0; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].powerLevel = 0; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/0%/Always Have No Ring Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have No Ring Level" in "Cheats/Upgrades/0%" by "Hyper" does | ||
/* | ||
Resets the level to 1/99 for ring capacity. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
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||
if (saveData == null) | ||
return; | ||
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saveData->character.ringLevel = 0; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].ringLevel = 0; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/0%/Always Have No Speed Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have No Speed Level" in "Cheats/Upgrades/0%" by "Hyper" does | ||
/* | ||
Resets the level to 1/99 for Speed. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
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if (saveData == null) | ||
return; | ||
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saveData->character.speedLevel = 0; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].speedLevel = 0; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/100%/Always Have Max Guard Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have Max Guard Level" in "Cheats/Upgrades/100%" by "Hyper" does | ||
/* | ||
Gives the player the maximum level for Guard. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
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||
if (saveData == null) | ||
return; | ||
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saveData->character.guardLevel = 98; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].guardLevel = 98; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/100%/Always Have Max Power Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have Max Power Level" in "Cheats/Upgrades/100%" by "Hyper" does | ||
/* | ||
Gives the player the maximum level for Power. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
|
||
if (saveData == null) | ||
return; | ||
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saveData->character.powerLevel = 98; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].powerLevel = 98; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/100%/Always Have Max Ring Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have Max Ring Level" in "Cheats/Upgrades/100%" by "Hyper" does | ||
/* | ||
Gives the player the maximum level for ring capacity. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
|
||
if (saveData == null) | ||
return; | ||
|
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saveData->character.ringLevel = 98; | ||
|
||
for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].ringLevel = 98; | ||
} |
20 changes: 20 additions & 0 deletions
20
Source/Sonic Frontiers/Cheats/Upgrades/100%/Always Have Max Speed Level.hmm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
Code "Always Have Max Speed Level" in "Cheats/Upgrades/100%" by "Hyper" does | ||
/* | ||
Gives the player the maximum level for Speed. | ||
|
||
WARNING: this will affect your save data! | ||
*/ | ||
// | ||
#lib "SaveData" | ||
// | ||
{ | ||
var saveData = SaveData.GetCurrentSaveData(); | ||
|
||
if (saveData == null) | ||
return; | ||
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saveData->character.speedLevel = 98; | ||
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for (int i = 0; i < 3; i++) | ||
saveData->extraCharacters.characters[i].speedLevel = 98; | ||
} |