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Justin113D committed Dec 22, 2024
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1 change: 1 addition & 0 deletions 404.html
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<li class="toctree-l4"><a class="reference internal" href="game_documentation/shaders/common/vertex_colors.html">Vertex colors</a></li>
<li class="toctree-l4"><a class="reference internal" href="game_documentation/shaders/common/mesh_layers.html">Mesh Layers</a></li>
<li class="toctree-l4"><a class="reference internal" href="game_documentation/shaders/common/deferred_rendering.html">Deferred rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="game_documentation/shaders/common/dithering.html">Dithering</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="game_documentation/shaders/unleashed/index.html">Sonic Unleashed</a></li>
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2 changes: 2 additions & 0 deletions game_documentation/index.html
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<li class="toctree-l4"><a class="reference internal" href="shaders/common/vertex_colors.html">Vertex colors</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/mesh_layers.html">Mesh Layers</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/deferred_rendering.html">Deferred rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/dithering.html">Dithering</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="shaders/unleashed/index.html">Sonic Unleashed</a></li>
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<li><p><a class="reference internal" href="shaders/common/vertex_colors.html"><span class="doc">Vertex colors</span></a></p></li>
<li><p><a class="reference internal" href="shaders/common/mesh_layers.html"><span class="doc">Mesh layers</span></a></p></li>
<li><p><a class="reference internal" href="shaders/common/deferred_rendering.html"><span class="doc">Deferred rendering</span></a></p></li>
<li><p><a class="reference internal" href="shaders/common/dithering.html"><span class="doc">Dithering</span></a></p></li>
</ul>
<p>Shaders are documented for all games that are natively supported by HEIO:</p>
<ul class="simple">
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<li class="toctree-l4"><a class="reference internal" href="shaders/common/vertex_colors.html">Vertex colors</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/mesh_layers.html">Mesh Layers</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/deferred_rendering.html">Deferred rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/dithering.html">Dithering</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="shaders/unleashed/index.html">Sonic Unleashed</a></li>
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1 change: 1 addition & 0 deletions game_documentation/shader_features.html
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<li class="toctree-l4"><a class="reference internal" href="shaders/common/vertex_colors.html">Vertex colors</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/mesh_layers.html">Mesh Layers</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/deferred_rendering.html">Deferred rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="shaders/common/dithering.html">Dithering</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="shaders/unleashed/index.html">Sonic Unleashed</a></li>
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7 changes: 4 additions & 3 deletions game_documentation/shaders/common/deferred_rendering.html
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<head><meta charset="utf-8"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<meta name="color-scheme" content="light dark"><meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="index" title="Index" href="../../../genindex.html" /><link rel="search" title="Search" href="../../../search.html" /><link rel="next" title="Sonic Unleashed" href="../unleashed/index.html" /><link rel="prev" title="Mesh Layers" href="mesh_layers.html" />
<link rel="index" title="Index" href="../../../genindex.html" /><link rel="search" title="Search" href="../../../search.html" /><link rel="next" title="Dithering" href="dithering.html" /><link rel="prev" title="Mesh Layers" href="mesh_layers.html" />
<link rel="canonical" href="https://hedge-dev.github.io/HedgehogEngineBlenderIO/game_documentation/shaders/common/deferred_rendering.html" />

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<li class="toctree-l4"><a class="reference internal" href="vertex_colors.html">Vertex colors</a></li>
<li class="toctree-l4"><a class="reference internal" href="mesh_layers.html">Mesh Layers</a></li>
<li class="toctree-l4 current current-page"><a class="current reference internal" href="#">Deferred rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="dithering.html">Dithering</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../unleashed/index.html">Sonic Unleashed</a></li>
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<footer>

<div class="related-pages">
<a class="next-page" href="../unleashed/index.html">
<a class="next-page" href="dithering.html">
<div class="page-info">
<div class="context">
<span>Next</span>
</div>
<div class="title">Sonic Unleashed</div>
<div class="title">Dithering</div>
</div>
<svg class="furo-related-icon"><use href="#svg-arrow-right"></use></svg>
</a>
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