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Merge pull request #198 from algts/master
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Patch release 2.0.1
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algts authored Oct 19, 2021
2 parents 094cc7d + 859aa68 commit cd7ba67
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2 changes: 1 addition & 1 deletion Extensions/Overlays/Bindings/C++/Horde3DOverlays.h
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// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
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2 changes: 1 addition & 1 deletion Extensions/Terrain/Sample/app.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Extensions/Terrain/Sample/main.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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// --------------------------------------
// - Deferred shading functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Deferred shading functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Deferred shading functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Deferred shading functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Deferred shading functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Deferred shading functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Lighting functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Lighting functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Lighting functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Postprocessing functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Postprocessing functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Common functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Particle functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Particle functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Particle functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Skinning functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Skinning functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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// --------------------------------------
// - Skinning functions -
//
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
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2 changes: 1 addition & 1 deletion Horde3D/Bindings/C++/Horde3D.h
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// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
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2 changes: 1 addition & 1 deletion Horde3D/Bindings/C++/Horde3DUtils.h
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// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
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20 changes: 20 additions & 0 deletions Horde3D/Docs/html/_changelog.html
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Expand Up @@ -14,6 +14,26 @@ <h1>Horde3D SDK Change Log</h1>
<br />
<p>You can find out here what has changed in the Horde3D SDK releases.</p>

<h2>Version [2.0.1]</h2>

<h4>Core Engine</h4>
<ul>
<li>Fixed shadow issue with one light, when shadow disappears if camera is near shadow casting object or at a specific angle. </li>
<li>Fixed shadow issue with multiple lights, when shadow disappeared for one of the lights when shadow casting object is not visible by current camera. </li>
<li>Fixed compiling under Linux with GCC 10.</li>

</ul>

<h4>Samples</h4>
<ul>
<li>Terrain sample now respects 'HORDE3D_BUILD_EXAMPLES' define.</li>
</ul>

<h4>Tools</h4>
<ul>
<li>Collada converter now allows using material id instead of material name.</li>
</ul>

<h2>Version [2.0.0]</h2>

<h4>Core Engine</h4>
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2 changes: 1 addition & 1 deletion Horde3D/Docs/html/_main.html
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<center>
<h1>Horde3D</h1>
<h1>Documentation</h1>
<h2>Version 2.0.0</h2>
<h2>Version 2.0.1</h2>
</center>
<br /><br />

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2 changes: 1 addition & 1 deletion Horde3D/Samples/Chicago/app.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Chicago/app.h
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Chicago/crowd.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Chicago/crowd.h
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Chicago/main.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Framework/sampleapp.cpp
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//
// Sample Framework
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Framework/sampleapp.h
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//
// Sample Framework
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Knight/app.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Knight/app.h
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Knight/main.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/ParticleVortex/app.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/ParticleVortex/app.h
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/ParticleVortex/main.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Tessellator/app.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Tessellator/app.h
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Samples/Tessellator/main.cpp
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//
// Sample Application
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
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2 changes: 1 addition & 1 deletion Horde3D/Source/ColladaConverter/converter.cpp
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// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
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