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@@ -7,13 +7,14 @@ parallel scalability and supports a rich set of physics modules. | |
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### Physics Modules | ||
* Hydrodynamics | ||
* [Magnetohydrodynamics](https://arxiv.org/abs/1804.03479) | ||
* [Special relativistic hydrodynamics](https://arxiv.org/abs/2012.11130) | ||
* [Magnetohydrodynamics](https://iopscience.iop.org/article/10.3847/1538-4365/aac49e/meta) | ||
* [Special relativistic hydrodynamics](https://academic.oup.com/mnras/article/504/3/3298/6224873) | ||
* Self-gravity and external gravity | ||
* Particles | ||
* Chemistry and radiative processes with [GRACKLE](http://grackle.readthedocs.io/en/latest/index.html) | ||
* General equation of state | ||
* [Cosmic rays with anisotropic diffusion](https://iopscience.iop.org/article/10.3847/1538-4357/ad50c5#apjad50c5app2) | ||
* Fuzzy (Wave) dark matter: [Nature Physics paper](http://www.nature.com/nphys/journal/v10/n7/covers/index.html), [code paper](https://arxiv.org/abs/2411.17288) | ||
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### Other Features | ||
* Adaptive mesh refinement | ||
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@@ -28,10 +29,15 @@ parallel scalability and supports a rich set of physics modules. | |
* Feedback interface | ||
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### Upcoming Physics and Features | ||
* [Wave dark matter (ψDM)](http://www.nature.com/nphys/journal/v10/n7/covers/index.html) | ||
* Anisotropic diffusion | ||
* Anisotropic/Braginskii viscosity | ||
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### Need Helps? | ||
* Project leader: Hsi-Yu Schive ([email protected]) | ||
* Mailing list: [GAMER Google Group](https://groups.google.com/forum/#!forum/gamer-amr) | ||
* Live chat: [GAMER Slack](https://join.slack.com/t/gamer-project/shared_invite/enQtNTUwMDA5ODAwMTMzLTc3ZWY2MWE2YTlmMDI0MTQ4M2JjOTg2NmU4OWVkOGY1ZTI3MmY5NjUxOTk1ZjM5ZjNjOGViMGY3ZGExMDdiYzU) | ||
* Code papers: [GAMER-2](https://arxiv.org/abs/1712.07070) <a name="CODE_PAPER"></a>, [GAMER-MHD](http://iopscience.iop.org/article/10.3847/1538-4365/aac49e/meta) <a name="MHD_PAPER"></a> , [GAMER-SR](https://arxiv.org/abs/2012.11130) <a name="SR_PAPER"></a> | ||
* Code papers: | ||
[GAMER-2](https://academic.oup.com/mnras/article/481/4/4815/5106358) <a name="CODE_PAPER"></a>, | ||
[GAMER-MHD](http://iopscience.iop.org/article/10.3847/1538-4365/aac49e/meta) <a name="MHD_PAPER"></a> , | ||
[GAMER-SR](https://academic.oup.com/mnras/article/504/3/3298/6224873) <a name="SR_PAPER"></a>, | ||
[GAMER-FDM](https://arxiv.org/abs/2411.17288) <a name="FDM_PAPER"></a> |
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#Dump ID Dump Time | ||
#Dump_ID Dump_Time | ||
0 0.0909090920000000 | ||
1 0.0965026241318910 | ||
2 0.1022642090403268 | ||
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# Level QP Density PhaseLap OnlyAtExtrema | ||
0 0.03 0 1.0 0 | ||
1 0.03 0 1.0 0 | ||
2 0.03 0 1.0 0 | ||
3 0.03 0 1.0 0 | ||
4 0.03 0 1.0 0 | ||
5 0.03 0 1.0 0 | ||
6 0.03 0 1.0 0 | ||
7 0.03 0 1.0 0 | ||
8 0.03 0 1.0 0 | ||
9 0.03 0 1.0 0 | ||
10 0.03 0 1.0 0 |
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# Level Refinement Derefinement (derefinement currently not functional) | ||
0 1.0 -1.0 | ||
1 1.0 -1.0 | ||
2 1.0 -1.0 | ||
3 1.0 -1.0 | ||
4 1.0 -1.0 | ||
5 1.0 -1.0 | ||
6 1.0 -1.0 | ||
7 1.0 -1.0 | ||
8 1.0 -1.0 | ||
9 1.0 -1.0 | ||
10 1.0 -1.0 | ||
11 1.0 -1.0 |
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