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Fog Of War Implementation & UI Themes Feature & Fixes #83
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yjf2002ghty
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Fog Of War Implementation
Fog Of War Implementation & Fixes
Oct 29, 2024
Signed-off-by: yjf2002ghty <[email protected]>
…ng & Color changes Signed-off-by: yjf2002ghty <[email protected]>
…cess Signed-off-by: yjf2002ghty <[email protected]>
…ions Signed-off-by: yjf2002ghty <[email protected]>
Signed-off-by: yjf2002ghty <[email protected]>
Signed-off-by: yjf2002ghty <[email protected]>
Signed-off-by: yjf2002ghty <[email protected]>
Signed-off-by: yjf2002ghty <[email protected]>
Signed-off-by: yjf2002ghty <[email protected]>
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After This Change
New features
Fog Of War
Added a dropdown to select fog of war mode, which applies to all variants. This is only a visual effect and does not change game logic. The player is only able to see the squares that they can move to and squares that have their own pieces on in their turn. When it's opponent's turn, the player is only able to see their own pieces. Wall squares are always visible.
UI Themes
Custom UI theme support. This loads CSS files from server into memory and apply them to the webpage to change the webpage content styles. Note that the browser needs to support AVIF format image to show the backgrounds of some themes.
Improvements
GUI
Build & CI
Vercel Online
Added caching policy for Vercel. This will reduce the loading time of the page and network flow.
Documentation
src
folder which explains the files in it.Fixes
getFileFromServer
not working in new browsers.src/html/
and all JS files are moved tosrc/js/
. A script that is used to makeindex.html
is created.