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SPIR-V non-float vertex patching #71
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flibitijibibo
merged 7 commits into
icculus:main
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thatcosmonaut:spirv_blendindices_patch
Aug 27, 2024
+157
−83
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4768904
initial stab at blendindices patch
thatcosmonaut 0b3803f
debug dump
thatcosmonaut 3b9f1b4
fix shadowed loop var
thatcosmonaut 9bb687f
fix convert opcode
thatcosmonaut bf1490c
correct vertex patch logic
thatcosmonaut a11f583
Update mojoshader.h
flibitijibibo b694b94
force vec4s and OpCopyObject for float types
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We should also patch in the opposite direction, in case one layout uses short and another uses float (unlikely but I wouldn't want to debug that without advance knowledge...)