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Update to 0.4.1
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imjp94 committed Mar 20, 2021
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11 changes: 11 additions & 0 deletions CHANGELOG.md
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# Changelog

## 0.4.1

- Features:
- Add StateMachine.validate() function to identify & fix corrupted StateMachine Resource
- Improves:
- Clip FlowChartLine by connecting nodes
- Position nodes by its center
- Add transparency when dragging nodes
- Bugfixes:
- Fix self connection is possible when reconnecting line

## 0.4.0

- Breaking changes:
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -19,7 +19,7 @@ Designer-friendly Finite State Machine implemented in "Godotic" way
- [State](#state)
- [Parameter](#parameter)
- [Debug](#debug)
- [Demo](#demo)
- [Demo](https://github.com/imjp94/gd-yafsm-demo)
- [Documentation](addons/imjp94.yafsm/README.md)

## Feature
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For most of the case, you don't have to inherit from any custom class by this plugin, simply just connect signals to your existing node and you're good to go.

> See documentation below for more details
> See [documentation](addons/imjp94.yafsm/README.md) for more details
## Nested FSM

Expand All @@ -113,7 +113,7 @@ var nested_state = "App/Game/Play" # EndState can be Entry/Exit
`StateDirectory` class is provided to traverse state path like file directory:

```gdscript
const StateDirectory = preload("addons/imjp94.yafsm/src/StateDirectory.gd)
const StateDirectory = preload("addons/imjp94.yafsm/src/StateDirectory.gd")
# Handle "transited" signal
func _on_normal_state_transited(from, to):
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2 changes: 1 addition & 1 deletion addons/imjp94.yafsm/plugin.cfg
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name="gd-YAFSM"
description="Yet Another Finite State Machine"
author="imjp94"
version="0.4.0"
version="0.4.1"
script="plugin.gd"
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