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Ryan Carney edited this page Jun 21, 2016 · 2 revisions

About / Goals

  • written in C++
  • supporting Linux Mac and Windows
  • Rendering Input and Sound using SDL2
  • Top Down Gameplay (like zelda)
  • Graphics Style (like zelda)
    • pseudo isometric
  • maps are loaded as discrete levels not limited to the screen size
    • maps will created using map editor Tiled
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