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FSock - simple C#/F# API for communicating async socket clients and servers

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FSock

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Simple API for communicating async socket clients and servers.

FSock implements an API for creating async socket clients and servers that can exchange raw bytes or binary messages. Imagined as a lightweight managed async zeromq replacement focusing on TCP sockets. Strives to be portable to Mono and usable from both F# and C#.

Status: experimental.

Good for: portable inter-process communication on a network you control, working with sockets without incurring large overheads such as supsended heavy-weight CLR threads.

Not (yet) good for: public-facing services exposed to a hostile environment, such as web servers. For that need to implement resource and time limits, as well as more testing/validation of how Socket class is being used.

Example

See FSock.fsx for an example.

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FSock - simple C#/F# API for communicating async socket clients and servers

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