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How To Build
iraj mohtasham edited this page Jul 24, 2022
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- Create a new ue4 project , set the project type to c++.
- If you already have a blueprint only project add a blank c++ class .
- Open the Project folder (where you can see the .uproject file).
- Create and open (or Open if it exists) the
Plugins
Folder. - Right click and open git bash and run :
git clone --recurse-submodules https://github.com/irajsb/UE4_Assimp/
- if you can't see the git bash option you need to install git from Git
- you can see if this step was done correctly if
Plugins\UE4_Assimp\Source\ThirdParty\UE_AssimpLibrary\assimp
folder is populated.
- Open the
Plugins\UE4_Assimp\Source\ThirdParty\UE_AssimpLibrary\assimp\
Directory and open a terminal and run :
cmake CMakeLists.txt -DLIBRARY_SUFFIX:STRING=
- Open the generated project files (.sln file in windows platform )
- Select Release build configuration x64 and build the soltuion
- open solution file in root folder of the project and rebuild the project .
Instead of commands at step 3 use
cmake CMakeLists.txt -DLIBRARY_SUFFIX:STRING= -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15