-
Notifications
You must be signed in to change notification settings - Fork 29
How To Build
iraj mohtasham edited this page May 14, 2022
·
7 revisions
- Create a new ue4 project , set the project type to c++.
- If you already have a blueprint only project add a blank c++ class .
- Open the Project folder (where you can see the .uproject file).
- Create and open (or Open if it exists) the
Plugins
Folder. - Right click and open git bash and run :
git clone --recurse-submodules https://github.com/irajsb/UE4_Assimp/
- if you can't see the git bash option you need to install git from Git
- you can see if this step was done correctly if
Plugins\UE4_Assimp\Source\ThirdParty\UE_AssimpLibrary\assimp
folder is populated.
- Open the
Plugins\UE4_Assimp\Source\ThirdParty\UE_AssimpLibrary\assimp\
Directory and open a terminal and run :
cmake CMakeLists.txt -DLIBRARY_SUFFIX:STRING=
- Open the generated project files (.sln file in windows platform )
- Select Release build configuration and build the soltuion
- open solution file in root folder of the project and rebuild the project .