Update tank material pointing to deleted copy of PBRLighting #2360
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
While preparing to cut the next alpha release, I did a final engine build and ran some important pbr engine tests/examples, and I ran into a crash with the SimplePBRTest example.
I had forgotten that riccardo had changed this tank material to test the new modular pbr shaders when the shaders were in a separate directory for preliminary testing last year.
But now the duplicated modular shaders were deleted (and have replaced the main PBR shader), so this test crashes with an assetNotFoundException, and just needed updated to point back to Common/MatDefs/Light/PBRLighting.j3md.