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Fix Android crash from precision qualifiers in GLSLCompat.glsllib #2381

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13 changes: 2 additions & 11 deletions jme3-core/src/main/resources/Common/ShaderLib/GLSLCompat.glsllib
Original file line number Diff line number Diff line change
@@ -1,17 +1,8 @@
#ifdef GL_ES
#ifdef FRAGMENT_SHADER
precision highp float;
precision highp int;
#if __VERSION__ >= 130
precision highp sampler2DArray;
#endif
precision highp sampler2DArray;
precision highp sampler2DShadow;
precision highp samplerCube;
precision highp sampler3D;
precision highp sampler2D;
#if __VERSION__ >= 310
precision highp sampler2DMS;
precision highp float;
precision highp int;
#endif
#endif
#endif
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