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Releases: jMonkeyEngine/jmonkeyengine

jMonkeyEngine 3.7.0-stable

21 Oct 16:45
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A production-quality JMonkeyEngine 3.7.0 stable release with the following noteworthy changes relative to 3.6.1-stable:

What's Changed

v3.7.0-beta1.2.2

19 Jul 18:03
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v3.7.0-beta1.2.2 Pre-release
Pre-release

A non-production release for development and testing, which will hopefully lead to a "stable" release..

What's Changed

v3.7.0-beta1.2.1

16 Jul 17:34
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v3.7.0-beta1.2.1 Pre-release
Pre-release

A non-production release for development and testing, which will hopefully lead to a "stable" release..

What's Changed

v3.7.0-beta1.2

12 Jun 06:55
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v3.7.0-beta1.2 Pre-release
Pre-release

A non-production release for development and testing, which will hopefully lead to a "stable" release..

What's Changed Since 3.7.0-beta.1:

Full Changelog: v3.7.0-beta1...v3.7.0-beta1.2

v3.7.0-beta1

09 May 19:59
b5abd2e
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v3.7.0-beta1 Pre-release
Pre-release

A non-production release for development and testing, which will hopefully lead to a "stable" release..

What's Changed Since 3.7.0-alpha3.1:

  • Gradle build (zip) by @JNightRide in #2235
  • Logic code error (LwjglCanvas - LWJGL3) by @JNightRide in #2238
  • Fix SkeletonDebugger deserializing by @tonihele in #2228
  • #2224 Fix bug where the clipRect would be left in the openGL state by @richardTingle in #2225
  • Logs exception as severe on asset locator instantiation failure by @codex128 in #2232
  • stop building with JDK 8 at GitHub Actions by @stephengold in #2254
  • Remove material cache, some materials seem not work when cloned by @tonihele in #2255
  • solution for issue #2250 (exceptions from Image.setMultiSamples(1)) by @stephengold in #2251
  • main.yml: upgrade the wrapper validation action to v3 by @stephengold in #2257

Full Changelog: v3.7.0-alpha3.1...v3.7.0-beta1

v3.7.0-alpha3.1

14 Mar 07:22
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v3.7.0-alpha3.1 Pre-release
Pre-release

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serialization format might change before the next release.

This is a hot-fix for v3.7-alpha3 including a rollback of com.google.code.gson:gson to version 2.9.1 to fix a crash while loading a GLTF file

v3.7.0-alpha3

11 Mar 20:10
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v3.7.0-alpha3 Pre-release
Pre-release

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serialization format might change before the next release.

Changes relative to v3.7.0-alpha2:

Full Changelog: v3.7.0-alpha2...v3.7.0-alpha3

v3.7.0-alpha2

04 Mar 06:42
e584cb1
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v3.7.0-alpha2 Pre-release
Pre-release

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serialization format might change before the next release.

Changes relative to v3.7.0-alpha1:

Full Changelog: v3.7.0-alpha1...v3.7.0-alpha2

jMonkeyEngine v3.7.0-alpha1

27 Feb 09:33
d3ed914
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Pre-release

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serialization format might change before the next release.

Changes relative to v3.6.1-stable:

Full Changelog: v3.6.1-stable...v3.7.0-alpha1

jMonkeyEngine 3.6.1-stable

23 Jun 20:58
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A production-quality JMonkeyEngine 3.6 patch release with the following noteworthy changes relative to 3.6.0-stable:

  • re-initialize the renderer on each context restart (issues #798 and #801, PR #1988)
  • update the LWJGL3 libraries from v3.3.1 to v3.3.2 (76ebd14 and issue #1778)
  • app crashes when using OpenGL version 3.0 and 3.1 (issue #2011, PR #2009)
  • instanced objects are culled when using WaterFilter (issue #2007, PRs #2008 and #2036)
  • better messages in Spatial assertions (issue #1992, PR #1993)
  • use PrimitiveAllocator by default on Android (PR #2029)
  • serialization of ShaderNodeDefinition (issue #2034, PR #2035)