Uses gradient noise and GPGPU programming techniques to dynamically generate a massive detailed terrain, featuring multiple biomes and allows for intense customisation.
- Clone this repository
- Run
GetLibraries.bat
. This will download the required.lib
and.dll
files to build and run the application. - Open
CMP305_Coursework.sln
in Visual Studio. - Build the solution.
- Use
WASD
to move the camera. UseE
andQ
to move the camera vertically. - Hold right-click and drag to rotate the camera.