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HOLD TONE

Hold Tone is a Godot 4.x project to implement various video game AI paradigms, and to prototype games using these systems.

Current features

  • Behavior Tree (BT) implementation using Nodes
  • Basic Player and NPC prefabs
  • Test level

Planned features

  • Custom editor view for Behavior Trees
  • Optimizations for Behavior Trees, decouple from Nodes
  • Goal-Oriented Action Planning (GOAP) implementation
  • Finite State Machine (FSM) implementation
  • More complex levels and gameplay features

References

  • Behavior Tree implementation based on The Behavior Tree Starter Kit chapter of Game AI Pro (source repo here)

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AI prototyping sandbox in Godot

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