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Implement get_module_property and add JS type #25
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jerbob92
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,107 @@ | ||
package js | ||
|
||
import ( | ||
"fmt" | ||
"unsafe" | ||
) | ||
|
||
type ArrayBuffer struct { | ||
Buffer []uint8 | ||
Length int | ||
} | ||
|
||
type Int8Array struct { | ||
Buffer []int8 | ||
Length int | ||
} | ||
|
||
type Int16Array struct { | ||
Buffer []int16 | ||
Length int | ||
} | ||
|
||
type Uint8Array struct { | ||
Buffer []uint8 | ||
Length int | ||
} | ||
|
||
type Uint16Array struct { | ||
Buffer []uint16 | ||
Length int | ||
} | ||
|
||
type Int32Array struct { | ||
Buffer []int32 | ||
Length int | ||
} | ||
|
||
type Uint32Array struct { | ||
Buffer []uint32 | ||
Length int | ||
} | ||
|
||
type Float32Array struct { | ||
Buffer []float32 | ||
Length int | ||
} | ||
|
||
func (obj *Float32Array) New(argTypes []string, args ...any) (any, error) { | ||
if len(argTypes) == 3 { | ||
switch v := args[0].(type) { | ||
case Uint8Array: | ||
sourceArray := unsafe.Slice((*float32)(unsafe.Pointer(&v.Buffer[0])), v.Length) | ||
return &Float32Array{ | ||
Buffer: sourceArray[args[1].(int):(args[2].(int) * 4)], | ||
Length: args[2].(int) / 4, | ||
}, nil | ||
case *Uint8Array: | ||
sourceArray := unsafe.Slice((*float32)(unsafe.Pointer(&v.Buffer[0])), v.Length) | ||
return &Float32Array{ | ||
Buffer: sourceArray[args[1].(int):(args[2].(int) * 4)], | ||
Length: args[2].(int) / 4, | ||
}, nil | ||
case ArrayBuffer: | ||
sourceArray := unsafe.Slice((*float32)(unsafe.Pointer(&v.Buffer[0])), v.Length) | ||
return &Float32Array{ | ||
Buffer: sourceArray[args[1].(int):(args[2].(int) * 4)], | ||
Length: args[2].(int) / 4, | ||
}, nil | ||
case *ArrayBuffer: | ||
sourceArray := unsafe.Slice((*float32)(unsafe.Pointer(&v.Buffer[0])), v.Length) | ||
return &Float32Array{ | ||
Buffer: sourceArray[args[1].(int):(args[2].(int) * 4)], | ||
Length: args[2].(int) / 4, | ||
}, nil | ||
default: | ||
return nil, fmt.Errorf("unknown source type: %T", v) | ||
} | ||
} | ||
|
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// @todo: implement other constructors. | ||
return nil, fmt.Errorf("unknown constructor of length %d", len(argTypes)) | ||
} | ||
|
||
func (obj *Float32Array) Set(input any) error { | ||
switch v := input.(type) { | ||
case Float32Array: | ||
obj.Buffer = v.Buffer | ||
obj.Length = v.Length | ||
return nil | ||
case *Float32Array: | ||
obj.Buffer = v.Buffer | ||
obj.Length = v.Length | ||
return nil | ||
} | ||
|
||
return fmt.Errorf("set can only receive Float32Array or *Float32Array, got %T", input) | ||
} | ||
|
||
type Float64Array struct { | ||
Buffer []float64 | ||
Length int | ||
} | ||
|
||
func (obj *Float64Array) New(argTypes []string, args ...any) (any, error) { | ||
// @todo: implement me. | ||
return Float64Array{}, nil | ||
} |
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We need to pass pointers for all the structs. Otherwise it fails with: